* * Draws cursor *
* int (*fb_cursor) (struct fb_info *info, struct fb_cursor *cursor);
*
- * * Rotates the display *
- * void (*fb_rotate)(struct fb_info *info, int angle);
- *
* * wait for blit idle, optional *
* int (*fb_sync)(struct fb_info *info);
*
return 0;
}
-/* fb_rotate
- * Rotate the display of this angle. This doesn't seems to be used by the core,
- * but as our hardware supports it, so why not implementing it...
- */
-void au1100fb_fb_rotate(struct fb_info *fbi, int angle)
-{
- struct au1100fb_device *fbdev = to_au1100fb_device(fbi);
-
- print_dbg("fb_rotate %p %d", fbi, angle);
-
- if (fbdev && (angle > 0) && !(angle % 90)) {
-
- fbdev->regs->lcd_control &= ~LCD_CONTROL_GO;
-
- fbdev->regs->lcd_control &= ~(LCD_CONTROL_SM_MASK);
- fbdev->regs->lcd_control |= ((angle/90) << LCD_CONTROL_SM_BIT);
-
- fbdev->regs->lcd_control |= LCD_CONTROL_GO;
- }
-}
-
/* fb_mmap
* Map video memory in user space. We don't use the generic fb_mmap method mainly
* to allow the use of the TLB streaming flag (CCA=6)
.fb_fillrect = cfb_fillrect,
.fb_copyarea = cfb_copyarea,
.fb_imageblit = cfb_imageblit,
- .fb_rotate = au1100fb_fb_rotate,
.fb_mmap = au1100fb_fb_mmap,
};
return 0;
}
-/* fb_rotate
- * Rotate the display of this angle. This doesn't seems to be used by the core,
- * but as our hardware supports it, so why not implementing it...
- */
-static void bfin_lq035_fb_rotate(struct fb_info *fbi, int angle)
-{
- pr_debug("%s: %p %d", __func__, fbi, angle);
-#if (defined(UD) && defined(LBR))
- switch (angle) {
-
- case 180:
- gpio_set_value(LBR, 0);
- gpio_set_value(UD, 1);
- break;
- default:
- gpio_set_value(LBR, 1);
- gpio_set_value(UD, 0);
- break;
- }
-#endif
-}
-
static int bfin_lq035_fb_cursor(struct fb_info *info, struct fb_cursor *cursor)
{
if (nocursor)
.fb_open = bfin_lq035_fb_open,
.fb_release = bfin_lq035_fb_release,
.fb_check_var = bfin_lq035_fb_check_var,
- .fb_rotate = bfin_lq035_fb_rotate,
.fb_fillrect = cfb_fillrect,
.fb_copyarea = cfb_copyarea,
.fb_imageblit = cfb_imageblit,
}
-/* Set rotation (0, 90, 180, 270 degree), and switch to the new mode. */
-static void omapfb_rotate(struct fb_info *fbi, int rotate)
-{
- struct omapfb_plane_struct *plane = fbi->par;
- struct omapfb_device *fbdev = plane->fbdev;
-
- omapfb_rqueue_lock(fbdev);
- if (rotate != fbi->var.rotate) {
- struct fb_var_screeninfo *new_var = &fbdev->new_var;
-
- memcpy(new_var, &fbi->var, sizeof(*new_var));
- new_var->rotate = rotate;
- if (set_fb_var(fbi, new_var) == 0 &&
- memcmp(new_var, &fbi->var, sizeof(*new_var))) {
- memcpy(&fbi->var, new_var, sizeof(*new_var));
- ctrl_change_mode(fbi);
- }
- }
- omapfb_rqueue_unlock(fbdev);
-}
-
/*
* Set new x,y offsets in the virtual display for the visible area and switch
* to the new mode.
.fb_ioctl = omapfb_ioctl,
.fb_check_var = omapfb_check_var,
.fb_set_par = omapfb_set_par,
- .fb_rotate = omapfb_rotate,
.fb_pan_display = omapfb_pan_display,
};
*/
}
-/**
- * xxxfb_rotate - NOT a required function. If your hardware
- * supports rotation the whole screen then
- * you would provide a hook for this.
- *
- * @info: frame buffer structure that represents a single frame buffer
- * @angle: The angle we rotate the screen.
- *
- * This operation is used to set or alter the properities of the
- * cursor.
- */
-void xxxfb_rotate(struct fb_info *info, int angle)
-{
-/* Will be deprecated */
-}
-
/**
* xxxfb_sync - NOT a required function. Normally the accel engine
* for a graphics card take a specific amount of time.
.fb_copyarea = xxxfb_copyarea, /* Needed !!! */
.fb_imageblit = xxxfb_imageblit, /* Needed !!! */
.fb_cursor = xxxfb_cursor, /* Optional !!! */
- .fb_rotate = xxxfb_rotate,
.fb_sync = xxxfb_sync,
.fb_ioctl = xxxfb_ioctl,
.fb_mmap = xxxfb_mmap,
/* Draws cursor */
int (*fb_cursor) (struct fb_info *info, struct fb_cursor *cursor);
- /* Rotates the display */
- void (*fb_rotate)(struct fb_info *info, int angle);
-
/* wait for blit idle, optional */
int (*fb_sync)(struct fb_info *info);