The previous code would wait for fences on the framebuffer from the old
plane state to complete, rather than the new, so you would see tearing
everywhere. Fix this to wait on the new state before we make it active.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Fixes:
94f050246b42 ("drm/i915: nonblocking commit")
Cc: stable@vger.kernel.org
Cc: Daniel Vetter <daniel.vetter@intel.com>
Cc: Maarten Lankhorst <maarten.lankhorst@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: http://patchwork.freedesktop.org/patch/msgid/20161021144454.6288-1-daniels@collabora.com
for_each_plane_in_state(state, plane, plane_state, i) {
struct intel_plane_state *intel_plane_state =
- to_intel_plane_state(plane_state);
+ to_intel_plane_state(plane->state);
if (!intel_plane_state->wait_req)
continue;