memcpy((void *)reboot_code_buffer, relocate_new_kernel,
relocate_new_kernel_size);
- /* The segment registers are funny things, they are
- * automatically loaded from a table, in memory wherever you
- * set them to a specific selector, but this table is never
- * accessed again you set the segment to a different selector.
- *
- * The more common model is are caches where the behide
- * the scenes work is done, but is also dropped at arbitrary
- * times.
+ /* The segment registers are funny things, they have both a
+ * visible and an invisible part. Whenever the visible part is
+ * set to a specific selector, the invisible part is loaded
+ * with from a table in memory. At no other time is the
+ * descriptor table in memory accessed.
*
* I take advantage of this here by force loading the
* segments, before I zap the gdt with an invalid value.
__flush_tlb();
- /* The segment registers are funny things, they are
- * automatically loaded from a table, in memory wherever you
- * set them to a specific selector, but this table is never
- * accessed again unless you set the segment to a different selector.
- *
- * The more common model are caches where the behide
- * the scenes work is done, but is also dropped at arbitrary
- * times.
+ /* The segment registers are funny things, they have both a
+ * visible and an invisible part. Whenever the visible part is
+ * set to a specific selector, the invisible part is loaded
+ * with from a table in memory. At no other time is the
+ * descriptor table in memory accessed.
*
* I take advantage of this here by force loading the
* segments, before I zap the gdt with an invalid value.