fx(0) = value;
if (mousedev->touch && mousedev->pkt_count >= 2) {
- size = input_abs_get_min(dev, ABS_X) -
- input_abs_get_max(dev, ABS_X);
+ size = input_abs_get_max(dev, ABS_X) -
+ input_abs_get_min(dev, ABS_X);
if (size == 0)
size = 256 * 2;
fy(0) = value;
if (mousedev->touch && mousedev->pkt_count >= 2) {
/* use X size for ABS_Y to keep the same scale */
- size = input_abs_get_min(dev, ABS_X) -
- input_abs_get_max(dev, ABS_X);
+ size = input_abs_get_max(dev, ABS_X) -
+ input_abs_get_min(dev, ABS_X);
if (size == 0)
size = 256 * 2;