[POWERPC] PS3: Add ps3_get_speid routine
authorTakashi Yamamoto <TakashiA.Yamamoto@jp.sony.com>
Thu, 27 Mar 2008 00:37:38 +0000 (11:37 +1100)
committerPaul Mackerras <paulus@samba.org>
Tue, 1 Apr 2008 09:43:07 +0000 (20:43 +1100)
Add a new routine ps3_get_speid() which returns the logical
SPE ID.  This ID is needed for profiling support.

Signed-off-by: Takashi Yamamoto <TakashiA.Yamamoto@jp.sony.com>
Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com>
Signed-off-by: Paul Mackerras <paulus@samba.org>
arch/powerpc/platforms/ps3/spu.c

index 5ad41189b494e030e9a6e943f81bb0653cabb40f..d135cef9ed6a91d97eba9a0500213cb8d460df86 100644 (file)
@@ -27,6 +27,7 @@
 #include <asm/spu.h>
 #include <asm/spu_priv1.h>
 #include <asm/lv1call.h>
+#include <asm/ps3.h>
 
 #include "../cell/spufs/spufs.h"
 #include "platform.h"
@@ -140,6 +141,12 @@ static void _dump_areas(unsigned int spe_id, unsigned long priv2,
        pr_debug("%s:%d: shadow:  %lxh\n", func, line, shadow);
 }
 
+inline u64 ps3_get_spe_id(void *arg)
+{
+       return spu_pdata(arg)->spe_id;
+}
+EXPORT_SYMBOL_GPL(ps3_get_spe_id);
+
 static unsigned long get_vas_id(void)
 {
        unsigned long id;