The new widget power-saving tries to apply the power change no matter
whether the node has a power cap or not. It's bad (although most of
codecs chip just ignore it). Check the capability properly
beforehand.
Signed-off-by: Takashi Iwai <tiwai@suse.de>
for (i = 0; i < path->depth; i++) {
nid = path->path[i];
+ if (!(get_wcaps(codec, nid) & AC_WCAP_POWER))
+ continue;
if (nid == codec->core.afg)
continue;
if (!allow_powerdown || is_active_nid_for_any(codec, nid))