}
}
-/**
- * Ensures that an object will eventually get non-busy by flushing any required
- * write domains, emitting any outstanding lazy request and retiring and
- * completed requests.
- * @obj: object to flush
- */
-static int
-i915_gem_object_flush_active(struct drm_i915_gem_object *obj)
-{
- int i;
-
- if (!obj->active)
- return 0;
-
- for (i = 0; i < I915_NUM_ENGINES; i++) {
- struct drm_i915_gem_request *req;
-
- req = i915_gem_active_peek(&obj->last_read[i],
- &obj->base.dev->struct_mutex);
- if (req == NULL)
- continue;
-
- if (i915_gem_request_completed(req))
- i915_gem_object_retire__read(obj, i);
- }
-
- return 0;
-}
-
/**
* i915_gem_wait_ioctl - implements DRM_IOCTL_I915_GEM_WAIT
* @dev: drm device pointer
return -ENOENT;
}
- /* Need to make sure the object gets inactive eventually. */
- ret = i915_gem_object_flush_active(obj);
- if (ret)
- goto out;
-
if (!obj->active)
goto out;
- /* Do this after OLR check to make sure we make forward progress polling
- * on this IOCTL with a timeout == 0 (like busy ioctl)
- */
- if (args->timeout_ns == 0) {
- ret = -ETIME;
- goto out;
- }
-
- i915_gem_object_put(obj);
-
for (i = 0; i < I915_NUM_ENGINES; i++) {
struct drm_i915_gem_request *req;
requests[n++] = req;
}
+out:
+ i915_gem_object_put(obj);
mutex_unlock(&dev->struct_mutex);
for (i = 0; i < n; i++) {
i915_gem_request_put(requests[i]);
}
return ret;
-
-out:
- i915_gem_object_put(obj);
- mutex_unlock(&dev->struct_mutex);
- return ret;
}
static int
/* Count all active objects as busy, even if they are currently not used
* by the gpu. Users of this interface expect objects to eventually
- * become non-busy without any further actions, therefore emit any
- * necessary flushes here.
+ * become non-busy without any further actions.
*/
- ret = i915_gem_object_flush_active(obj);
- if (ret)
- goto unref;
-
args->busy = 0;
if (obj->active) {
struct drm_i915_gem_request *req;
args->busy |= req->engine->exec_id;
}
-unref:
i915_gem_object_put(obj);
unlock:
mutex_unlock(&dev->struct_mutex);