The encoder only ever needs two buffers, but we'll have to increase
CODA_MAX_FRAMEBUFFERS for the decoder.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Signed-off-by: Kamil Debski <k.debski@samsung.com>
Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
ysize = round_up(q_data->width, 8) * height;
/* Allocate frame buffers */
- ctx->num_internal_frames = CODA_MAX_FRAMEBUFFERS;
for (i = 0; i < ctx->num_internal_frames; i++) {
ctx->internal_frames[i].size = q_data->sizeimage;
if (fourcc == V4L2_PIX_FMT_H264 && dev->devtype->product != CODA_DX6)
goto out;
}
+ ctx->num_internal_frames = 2;
ret = coda_alloc_framebuffers(ctx, q_data_src, dst_fourcc);
if (ret < 0) {
v4l2_err(v4l2_dev, "failed to allocate framebuffers\n");