On Skylake, we use plane1 as primary plane and plane2/3 as sprite
planes.
v2: Rebase on top of the for_each_pipe() change adding dev_priv as first
argument.
Reviewed-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Signed-off-by: Damien Lespiau <damien.lespiau@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
info = (struct intel_device_info *)&dev_priv->info;
- if (IS_VALLEYVIEW(dev))
+ if (IS_VALLEYVIEW(dev) || INTEL_INFO(dev)->gen == 9)
for_each_pipe(dev_priv, pipe)
info->num_sprites[pipe] = 2;
else