}
-/* emits 30 */
+/* emits 34 */
static void
set_default_state(struct radeon_device *rdev)
{
int num_hs_threads, num_ls_threads;
int num_ps_stack_entries, num_vs_stack_entries, num_gs_stack_entries, num_es_stack_entries;
int num_hs_stack_entries, num_ls_stack_entries;
+ u64 gpu_addr;
+ int dwords;
switch (rdev->family) {
case CHIP_CEDAR:
radeon_ring_write(rdev, 0x00000000);
radeon_ring_write(rdev, 0x00000000);
+ /* emit an IB pointing at default state */
+ dwords = ALIGN(rdev->r600_blit.state_len, 0x10);
+ gpu_addr = rdev->r600_blit.shader_gpu_addr + rdev->r600_blit.state_offset;
+ radeon_ring_write(rdev, PACKET3(PACKET3_INDIRECT_BUFFER, 2));
+ radeon_ring_write(rdev, gpu_addr & 0xFFFFFFFC);
+ radeon_ring_write(rdev, upper_32_bits(gpu_addr) & 0xFF);
+ radeon_ring_write(rdev, dwords);
+
}
static inline uint32_t i2f(uint32_t input)
int evergreen_blit_init(struct radeon_device *rdev)
{
u32 obj_size;
- int r;
+ int r, dwords;
void *ptr;
+ u32 packet2s[16];
+ int num_packet2s = 0;
/* pin copy shader into vram if already initialized */
if (rdev->r600_blit.shader_obj)
mutex_init(&rdev->r600_blit.mutex);
rdev->r600_blit.state_offset = 0;
- rdev->r600_blit.state_len = 0;
- obj_size = 0;
+
+ rdev->r600_blit.state_len = evergreen_default_size;
+
+ dwords = rdev->r600_blit.state_len;
+ while (dwords & 0xf) {
+ packet2s[num_packet2s++] = PACKET2(0);
+ dwords++;
+ }
+
+ obj_size = dwords * 4;
+ obj_size = ALIGN(obj_size, 256);
rdev->r600_blit.vs_offset = obj_size;
obj_size += evergreen_vs_size * 4;
return r;
}
+ memcpy_toio(ptr + rdev->r600_blit.state_offset,
+ evergreen_default_state, rdev->r600_blit.state_len * 4);
+
+ if (num_packet2s)
+ memcpy_toio(ptr + rdev->r600_blit.state_offset + (rdev->r600_blit.state_len * 4),
+ packet2s, num_packet2s * 4);
memcpy(ptr + rdev->r600_blit.vs_offset, evergreen_vs, evergreen_vs_size * 4);
memcpy(ptr + rdev->r600_blit.ps_offset, evergreen_ps, evergreen_ps_size * 4);
radeon_bo_kunmap(rdev->r600_blit.shader_obj);
/* calculate number of loops correctly */
ring_size = num_loops * dwords_per_loop;
/* set default + shaders */
- ring_size += 46; /* shaders + def state */
+ ring_size += 50; /* shaders + def state */
ring_size += 10; /* fence emit for VB IB */
ring_size += 5; /* done copy */
ring_size += 10; /* fence emit for done copy */
if (r)
return r;
- set_default_state(rdev); /* 30 */
+ set_default_state(rdev); /* 34 */
set_shaders(rdev); /* 16 */
return 0;
}