void (*alloc_slot)(struct rpc_xprt *xprt, struct rpc_task *task);
void (*rpcbind)(struct rpc_task *task);
void (*set_port)(struct rpc_xprt *xprt, unsigned short port);
- void (*connect)(struct rpc_task *task);
+ void (*connect)(struct rpc_xprt *xprt, struct rpc_task *task);
void * (*buf_alloc)(struct rpc_task *task, size_t size);
void (*buf_free)(void *buffer);
int (*send_request)(struct rpc_task *task);
if (xprt_test_and_set_connecting(xprt))
return;
xprt->stat.connect_start = jiffies;
- xprt->ops->connect(task);
+ xprt->ops->connect(xprt, task);
}
}
}
static void
-xprt_rdma_connect(struct rpc_task *task)
+xprt_rdma_connect(struct rpc_xprt *xprt, struct rpc_task *task)
{
- struct rpc_xprt *xprt = (struct rpc_xprt *)task->tk_xprt;
struct rpcrdma_xprt *r_xprt = rpcx_to_rdmax(xprt);
if (r_xprt->rx_ep.rep_connected != 0) {
/**
* xs_connect - connect a socket to a remote endpoint
+ * @xprt: pointer to transport structure
* @task: address of RPC task that manages state of connect request
*
* TCP: If the remote end dropped the connection, delay reconnecting.
* If a UDP socket connect fails, the delay behavior here prevents
* retry floods (hard mounts).
*/
-static void xs_connect(struct rpc_task *task)
+static void xs_connect(struct rpc_xprt *xprt, struct rpc_task *task)
{
- struct rpc_xprt *xprt = task->tk_xprt;
struct sock_xprt *transport = container_of(xprt, struct sock_xprt, xprt);
if (transport->sock != NULL && !RPC_IS_SOFTCONN(task)) {