ctrl->value=chip->muted;
return 0;
case V4L2_CID_AUDIO_VOLUME:
- if (!desc->flags & CHIP_HAS_VOLUME)
+ if (!(desc->flags & CHIP_HAS_VOLUME))
break;
ctrl->value = max(chip->left,chip->right);
return 0;
case V4L2_CID_AUDIO_BALANCE:
{
int volume;
- if (!desc->flags & CHIP_HAS_VOLUME)
+ if (!(desc->flags & CHIP_HAS_VOLUME))
break;
volume = max(chip->left,chip->right);
if (volume)
{
int volume,balance;
- if (!desc->flags & CHIP_HAS_VOLUME)
+ if (!(desc->flags & CHIP_HAS_VOLUME))
break;
volume = max(chip->left,chip->right);
case V4L2_CID_AUDIO_BALANCE:
{
int volume, balance;
- if (!desc->flags & CHIP_HAS_VOLUME)
+ if (!(desc->flags & CHIP_HAS_VOLUME))
break;
volume = max(chip->left,chip->right);
break;
case V4L2_CID_AUDIO_VOLUME:
case V4L2_CID_AUDIO_BALANCE:
- if (!desc->flags & CHIP_HAS_VOLUME)
+ if (!(desc->flags & CHIP_HAS_VOLUME))
return -EINVAL;
break;
case V4L2_CID_AUDIO_BASS: