struct vmw_user_context {
struct ttm_base_object base;
struct vmw_resource res;
+ struct vmw_ctx_binding_state cbs;
};
static int vmw_context_scrub_shader(struct vmw_ctx_bindinfo *bi);
static int vmw_context_scrub_render_target(struct vmw_ctx_bindinfo *bi);
static int vmw_context_scrub_texture(struct vmw_ctx_bindinfo *bi);
-
+static void vmw_context_binding_state_kill(struct vmw_ctx_binding_state *cbs);
static uint64_t vmw_user_context_size;
static const struct vmw_user_resource_conv user_context_conv = {
void (*res_free) (struct vmw_resource *res))
{
int ret;
+ struct vmw_user_context *uctx =
+ container_of(res, struct vmw_user_context, res);
ret = vmw_resource_init(dev_priv, res, true,
res_free, &vmw_gb_context_func);
return ret;
}
+ memset(&uctx->cbs, 0, sizeof(uctx->cbs));
+ INIT_LIST_HEAD(&uctx->cbs.list);
+
vmw_resource_activate(res, vmw_hw_context_destroy);
return 0;
}
struct vmw_private *dev_priv = res->dev_priv;
struct ttm_buffer_object *bo = val_buf->bo;
struct vmw_fence_obj *fence;
+ struct vmw_user_context *uctx =
+ container_of(res, struct vmw_user_context, res);
struct {
SVGA3dCmdHeader header;
BUG_ON(bo->mem.mem_type != VMW_PL_MOB);
+ mutex_lock(&dev_priv->binding_mutex);
+ vmw_context_binding_state_kill(&uctx->cbs);
+
submit_size = sizeof(*cmd2) + (readback ? sizeof(*cmd1) : 0);
cmd = vmw_fifo_reserve(dev_priv, submit_size);
if (unlikely(cmd == NULL)) {
DRM_ERROR("Failed reserving FIFO space for context "
"unbinding.\n");
+ mutex_unlock(&dev_priv->binding_mutex);
return -ENOMEM;
}
cmd2->body.mobid = SVGA3D_INVALID_ID;
vmw_fifo_commit(dev_priv, submit_size);
+ mutex_unlock(&dev_priv->binding_mutex);
/*
* Create a fence object and fence the backup buffer.
SVGA3dCmdHeader header;
SVGA3dCmdDestroyGBContext body;
} *cmd;
+ struct vmw_user_context *uctx =
+ container_of(res, struct vmw_user_context, res);
+
+ BUG_ON(!list_empty(&uctx->cbs.list));
if (likely(res->id == -1))
return 0;
static void vmw_context_binding_drop(struct vmw_ctx_binding *cb)
{
list_del(&cb->ctx_list);
+ if (!list_empty(&cb->res_list))
+ list_del(&cb->res_list);
cb->bi.ctx = NULL;
}
loc->bi = *bi;
list_add_tail(&loc->ctx_list, &cbs->list);
+ INIT_LIST_HEAD(&loc->res_list);
return 0;
}
+/**
+ * vmw_context_binding_transfer: Transfer a context binding tracking entry.
+ *
+ * @cbs: Pointer to the persistent context binding state tracker.
+ * @bi: Information about the binding to track.
+ *
+ */
+static void vmw_context_binding_transfer(struct vmw_ctx_binding_state *cbs,
+ const struct vmw_ctx_bindinfo *bi)
+{
+ struct vmw_ctx_binding *loc;
+
+ switch (bi->bt) {
+ case vmw_ctx_binding_rt:
+ loc = &cbs->render_targets[bi->i1.rt_type];
+ break;
+ case vmw_ctx_binding_tex:
+ loc = &cbs->texture_units[bi->i1.texture_stage];
+ break;
+ case vmw_ctx_binding_shader:
+ loc = &cbs->shaders[bi->i1.shader_type];
+ break;
+ default:
+ BUG();
+ }
+
+ if (loc->bi.ctx != NULL)
+ vmw_context_binding_drop(loc);
+
+ loc->bi = *bi;
+ list_add_tail(&loc->ctx_list, &cbs->list);
+ if (bi->res != NULL)
+ list_add_tail(&loc->res_list, &bi->res->binding_head);
+ else
+ INIT_LIST_HEAD(&loc->res_list);
+}
+
/**
* vmw_context_binding_kill - Kill a binding on the device
* and stop tracking it.
* Emits commands to scrub all bindings associated with the
* context binding state tracker. Then re-initializes the whole structure.
*/
-void vmw_context_binding_state_kill(struct vmw_ctx_binding_state *cbs)
+static void vmw_context_binding_state_kill(struct vmw_ctx_binding_state *cbs)
{
struct vmw_ctx_binding *entry, *next;
- list_for_each_entry_safe(entry, next, &cbs->list, ctx_list) {
+ list_for_each_entry_safe(entry, next, &cbs->list, ctx_list)
vmw_context_binding_kill(entry);
- }
+}
+
+/**
+ * vmw_context_binding_res_list_kill - Kill all bindings on a
+ * resource binding list
+ *
+ * @head: list head of resource binding list
+ *
+ * Kills all bindings associated with a specific resource. Typically
+ * called before the resource is destroyed.
+ */
+void vmw_context_binding_res_list_kill(struct list_head *head)
+{
+ struct vmw_ctx_binding *entry, *next;
+
+ list_for_each_entry_safe(entry, next, head, res_list)
+ vmw_context_binding_kill(entry);
+}
+
+/**
+ * vmw_context_binding_state_transfer - Commit staged binding info
+ *
+ * @ctx: Pointer to context to commit the staged binding info to.
+ * @from: Staged binding info built during execbuf.
+ *
+ * Transfers binding info from a temporary structure to the persistent
+ * structure in the context. This can be done once commands
+ */
+void vmw_context_binding_state_transfer(struct vmw_resource *ctx,
+ struct vmw_ctx_binding_state *from)
+{
+ struct vmw_user_context *uctx =
+ container_of(ctx, struct vmw_user_context, res);
+ struct vmw_ctx_binding *entry, *next;
+
+ list_for_each_entry_safe(entry, next, &from->list, ctx_list)
+ vmw_context_binding_transfer(&uctx->cbs, &entry->bi);
}
mutex_init(&dev_priv->hw_mutex);
mutex_init(&dev_priv->cmdbuf_mutex);
mutex_init(&dev_priv->release_mutex);
+ mutex_init(&dev_priv->binding_mutex);
rwlock_init(&dev_priv->resource_lock);
for (i = vmw_res_context; i < vmw_res_max; ++i) {
const struct vmw_res_func *func;
struct list_head lru_head; /* Protected by the resource lock */
struct list_head mob_head; /* Protected by @backup reserved */
+ struct list_head binding_head; /* Protected by binding_mutex */
void (*res_free) (struct vmw_resource *res);
void (*hw_destroy) (struct vmw_resource *res);
};
*
* @ctx: Pointer to the context structure. NULL means the binding is not
* active.
+ * @res: Non ref-counted pointer to the bound resource.
* @bt: The binding type.
* @i1: Union of information needed to unbind.
*/
struct vmw_ctx_bindinfo {
struct vmw_resource *ctx;
+ struct vmw_resource *res;
enum vmw_ctx_binding_type bt;
union {
SVGA3dShaderType shader_type;
* - suitable for tracking in a context
*
* @ctx_list: List head for context.
+ * @res_list: List head for bound resource.
* @bi: Binding info
*/
struct vmw_ctx_binding {
struct list_head ctx_list;
+ struct list_head res_list;
struct vmw_ctx_bindinfo bi;
};
struct vmw_sw_context ctx;
struct mutex cmdbuf_mutex;
+ struct mutex binding_mutex;
/**
* Operating mode.
struct drm_file *file_priv);
extern int vmw_context_binding_add(struct vmw_ctx_binding_state *cbs,
const struct vmw_ctx_bindinfo *ci);
-extern void vmw_context_binding_state_kill(struct vmw_ctx_binding_state *cbs);
+extern void
+vmw_context_binding_state_transfer(struct vmw_resource *res,
+ struct vmw_ctx_binding_state *cbs);
+extern void vmw_context_binding_res_list_kill(struct list_head *head);
/*
* Surface management - vmwgfx_surface.c
struct vmw_dma_buffer *new_backup =
backoff ? NULL : val->new_backup;
+ /*
+ * Transfer staged context bindings to the
+ * persistent context binding tracker.
+ */
if (unlikely(val->staged_bindings)) {
- vmw_context_binding_state_kill(val->staged_bindings);
+ vmw_context_binding_state_transfer
+ (val->res, val->staged_bindings);
kfree(val->staged_bindings);
val->staged_bindings = NULL;
}
SVGA3dCmdSetRenderTarget body;
} *cmd;
struct vmw_resource_val_node *ctx_node;
+ struct vmw_resource_val_node *res_node;
int ret;
cmd = container_of(header, struct vmw_sid_cmd, header);
ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
user_surface_converter,
- &cmd->body.target.sid, NULL);
+ &cmd->body.target.sid, &res_node);
if (unlikely(ret != 0))
return ret;
struct vmw_ctx_bindinfo bi;
bi.ctx = ctx_node->res;
+ bi.res = res_node ? res_node->res : NULL;
bi.bt = vmw_ctx_binding_rt;
bi.i1.rt_type = cmd->body.type;
return vmw_context_binding_add(ctx_node->staged_bindings, &bi);
SVGA3dTextureState *cur_state = (SVGA3dTextureState *)
((unsigned long) header + sizeof(struct vmw_tex_state_cmd));
struct vmw_resource_val_node *ctx_node;
+ struct vmw_resource_val_node *res_node;
int ret;
cmd = container_of(header, struct vmw_tex_state_cmd,
ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
user_surface_converter,
- &cur_state->value, NULL);
+ &cur_state->value, &res_node);
if (unlikely(ret != 0))
return ret;
struct vmw_ctx_bindinfo bi;
bi.ctx = ctx_node->res;
+ bi.res = res_node ? res_node->res : NULL;
bi.bt = vmw_ctx_binding_tex;
bi.i1.texture_stage = cur_state->stage;
vmw_context_binding_add(ctx_node->staged_bindings,
if (dev_priv->has_mob) {
struct vmw_ctx_bindinfo bi;
+ struct vmw_resource_val_node *res_node;
ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_shader,
user_shader_converter,
- &cmd->body.shid, NULL);
+ &cmd->body.shid, &res_node);
if (unlikely(ret != 0))
return ret;
bi.ctx = ctx_node->res;
+ bi.res = res_node ? res_node->res : NULL;
bi.bt = vmw_ctx_binding_shader;
bi.i1.shader_type = cmd->body.type;
return vmw_context_binding_add(ctx_node->staged_bindings, &bi);
goto out_err;
}
+ ret = mutex_lock_interruptible(&dev_priv->binding_mutex);
+ if (unlikely(ret != 0)) {
+ ret = -ERESTARTSYS;
+ goto out_err;
+ }
+
cmd = vmw_fifo_reserve(dev_priv, command_size);
if (unlikely(cmd == NULL)) {
DRM_ERROR("Failed reserving fifo space for commands.\n");
ret = -ENOMEM;
- goto out_err;
+ goto out_unlock_binding;
}
vmw_apply_relocations(sw_context);
DRM_ERROR("Fence submission error. Syncing.\n");
vmw_resource_list_unreserve(&sw_context->resource_list, false);
+ mutex_unlock(&dev_priv->binding_mutex);
+
ttm_eu_fence_buffer_objects(&ticket, &sw_context->validate_nodes,
(void *) fence);
return 0;
+out_unlock_binding:
+ mutex_unlock(&dev_priv->binding_mutex);
out_err:
vmw_resource_relocations_free(&sw_context->res_relocations);
vmw_free_relocations(sw_context);
res->func = func;
INIT_LIST_HEAD(&res->lru_head);
INIT_LIST_HEAD(&res->mob_head);
+ INIT_LIST_HEAD(&res->binding_head);
res->id = -1;
res->backup = NULL;
res->backup_offset = 0;
if (likely(res->id == -1))
return 0;
+ mutex_lock(&dev_priv->binding_mutex);
+ vmw_context_binding_res_list_kill(&res->binding_head);
+
cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
if (unlikely(cmd == NULL)) {
DRM_ERROR("Failed reserving FIFO space for shader "
cmd->header.size = sizeof(cmd->body);
cmd->body.shid = res->id;
vmw_fifo_commit(dev_priv, sizeof(*cmd));
+ mutex_unlock(&dev_priv->binding_mutex);
vmw_resource_release_id(res);
vmw_3d_resource_dec(dev_priv, false);
if (likely(res->id == -1))
return 0;
+ mutex_lock(&dev_priv->binding_mutex);
+ vmw_context_binding_res_list_kill(&res->binding_head);
+
cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
if (unlikely(cmd == NULL)) {
DRM_ERROR("Failed reserving FIFO space for surface "
cmd->header.size = sizeof(cmd->body);
cmd->body.sid = res->id;
vmw_fifo_commit(dev_priv, sizeof(*cmd));
+ mutex_unlock(&dev_priv->binding_mutex);
vmw_resource_release_id(res);
vmw_3d_resource_dec(dev_priv, false);