This caused the wait ioctls to claim that waiting had completed when
we actually got interrupted by a signal before it was done. Fixes
broken rendering throttling that produced serious lag in X window
dragging.
Signed-off-by: Eric Anholt <eric@anholt.net>
finish_wait(&vc4->job_wait_queue, &wait);
trace_vc4_wait_for_seqno_end(dev, seqno);
- if (ret && ret != -ERESTARTSYS) {
+ if (ret && ret != -ERESTARTSYS)
DRM_ERROR("timeout waiting for render thread idle\n");
- return ret;
- }
- return 0;
+ return ret;
}
static void