#define DSPFW_PLANEA_WM1_HI_MASK (1<<0)
/* drain latency register values*/
-#define DRAIN_LATENCY_PRECISION_8 8
-#define DRAIN_LATENCY_PRECISION_16 16
-#define DRAIN_LATENCY_PRECISION_32 32
-#define DRAIN_LATENCY_PRECISION_64 64
#define VLV_DDL(pipe) (VLV_DISPLAY_BASE + 0x70050 + 4 * (pipe))
#define DDL_CURSOR_PRECISION_HIGH (1<<31)
#define DDL_CURSOR_PRECISION_LOW (0<<31)
entries = DIV_ROUND_UP(clock, 1000) * pixel_size;
if (IS_CHERRYVIEW(dev))
- *prec_mult = (entries > 32) ? DRAIN_LATENCY_PRECISION_16 :
- DRAIN_LATENCY_PRECISION_8;
+ *prec_mult = (entries > 32) ? 16 : 8;
else
- *prec_mult = (entries > 128) ? DRAIN_LATENCY_PRECISION_64 :
- DRAIN_LATENCY_PRECISION_32;
+ *prec_mult = (entries > 128) ? 64 : 32;
*drain_latency = (64 * (*prec_mult) * 4) / entries;
if (*drain_latency > DRAIN_LATENCY_MASK)
int drain_latency;
enum pipe pipe = intel_crtc->pipe;
int plane_prec, prec_mult, plane_dl;
- const int high_precision = IS_CHERRYVIEW(dev) ?
- DRAIN_LATENCY_PRECISION_16 : DRAIN_LATENCY_PRECISION_64;
+ const int high_precision = IS_CHERRYVIEW(dev) ? 16 : 64;
plane_dl = I915_READ(VLV_DDL(pipe)) & ~(DDL_PLANE_PRECISION_HIGH |
DRAIN_LATENCY_MASK | DDL_CURSOR_PRECISION_HIGH |
int plane_prec;
int sprite_dl;
int prec_mult;
- const int high_precision = IS_CHERRYVIEW(dev) ?
- DRAIN_LATENCY_PRECISION_16 : DRAIN_LATENCY_PRECISION_64;
+ const int high_precision = IS_CHERRYVIEW(dev) ? 16 : 64;
sprite_dl = I915_READ(VLV_DDL(pipe)) & ~(DDL_SPRITE_PRECISION_HIGH(sprite) |
(DRAIN_LATENCY_MASK << DDL_SPRITE_SHIFT(sprite)));