I915_WRITE(WM2_LP_ILK, 0);
I915_WRITE(WM1_LP_ILK, 0);
- /* FIXME(BDW): Check all the w/a, some might only apply to
- * pre-production hw. */
-
-
- I915_WRITE(GAMTARBMODE, _MASKED_BIT_ENABLE(ARB_MODE_BWGTLB_DISABLE));
-
- I915_WRITE(_3D_CHICKEN3,
- _MASKED_BIT_ENABLE(_3D_CHICKEN_SDE_LIMIT_FIFO_POLY_DEPTH(2)));
-
-
/* WaSwitchSolVfFArbitrationPriority:bdw */
I915_WRITE(GAM_ECOCHK, I915_READ(GAM_ECOCHK) | HSW_ECOCHK_ARB_PRIO_SOL);
return ret;
/* WaDisablePartialInstShootdown:bdw */
- /* WaDisableThreadStallDopClockGating:bdw */
- /* FIXME: Unclear whether we really need this on production bdw. */
+ /* WaDisableThreadStallDopClockGating:bdw (pre-production) */
intel_ring_emit_wa(ring, GEN8_ROW_CHICKEN,
_MASKED_BIT_ENABLE(PARTIAL_INSTRUCTION_SHOOTDOWN_DISABLE
| STALL_DOP_GATING_DISABLE));
- /* WaDisableDopClockGating:bdw May not be needed for production */
+ /* WaDisableDopClockGating:bdw */
intel_ring_emit_wa(ring, GEN7_ROW_CHICKEN2,
_MASKED_BIT_ENABLE(DOP_CLOCK_GATING_DISABLE));