drm: Fix up markup fumble
authorDaniel Vetter <daniel.vetter@ffwll.ch>
Wed, 4 May 2016 13:42:07 +0000 (15:42 +0200)
committerDaniel Vetter <daniel.vetter@ffwll.ch>
Thu, 5 May 2016 07:12:43 +0000 (09:12 +0200)
It's & for struct references, not #.

Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Acked-by: Jani Nikula <jani.nikula@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: http://patchwork.freedesktop.org/patch/msgid/1462369327-26659-1-git-send-email-daniel.vetter@ffwll.ch
include/drm/drm_modeset_helper_vtables.h

index b61c2d45192e1f1e74618d4bb8c783fce756695f..d4619dc2eecb4d6c9f3cf3bf40899fb5e7171da3 100644 (file)
@@ -672,7 +672,7 @@ struct drm_connector_helper_funcs {
         * fixed panel can also manually add specific modes using
         * drm_mode_probed_add(). Drivers which manually add modes should also
         * make sure that the @display_info, @width_mm and @height_mm fields of the
-        * struct #drm_connector are filled in.
+        * struct &drm_connector are filled in.
         *
         * Virtual drivers that just want some standard VESA mode with a given
         * resolution can call drm_add_modes_noedid(), and mark the preferred