* Gameport port operations
*/
-static ssize_t gameport_show_description(struct device *dev, struct device_attribute *attr, char *buf)
+static ssize_t gameport_description_show(struct device *dev, struct device_attribute *attr, char *buf)
{
struct gameport *gameport = to_gameport_port(dev);
return sprintf(buf, "%s\n", gameport->name);
}
+static DEVICE_ATTR(description, S_IRUGO, gameport_description_show, NULL);
-static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
+static ssize_t drvctl_store(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
{
struct gameport *gameport = to_gameport_port(dev);
struct device_driver *drv;
return error ? error : count;
}
+static DEVICE_ATTR_WO(drvctl);
-static struct device_attribute gameport_device_attrs[] = {
- __ATTR(description, S_IRUGO, gameport_show_description, NULL),
- __ATTR(drvctl, S_IWUSR, NULL, gameport_rebind_driver),
- __ATTR_NULL
+static struct attribute *gameport_device_attrs[] = {
+ &dev_attr_description.attr,
+ &dev_attr_drvctl.attr,
+ NULL,
};
+ATTRIBUTE_GROUPS(gameport_device);
static void gameport_release_port(struct device *dev)
{
static struct bus_type gameport_bus = {
.name = "gameport",
- .dev_attrs = gameport_device_attrs,
+ .dev_groups = gameport_device_groups,
.drv_groups = gameport_driver_groups,
.match = gameport_bus_match,
.probe = gameport_driver_probe,