prev = p;
p = p->next;
- if (p->type == BNODE) {
+ if (p->type != BNODE)
+ continue;
- if (p->u.board.type == type) {
+ if (p->u.board.type != type)
+ continue;
- if (p->u.board.v_pcibus &&
- p->u.board.pcibus != bus)
- continue;
- if (p->u.board.v_pcislot &&
- p->u.board.pcislot != slot)
- continue;
+ if (p->u.board.v_pcibus &&
+ p->u.board.pcibus != bus)
+ continue;
- found = p;
- /*
- * Keep walking thru the list till we
- * find the next board.
- */
- while (p->next) {
- prev2 = p;
- p = p->next;
- if (p->type == BNODE) {
-
- /*
- * Mark the end of our 1 board
- * chain of configs.
- */
- prev2->next = NULL;
-
- /*
- * Link the "next" board to the
- * previous board, effectively
- * "unlinking" our board from
- * the main config.
- */
- prev->next = p;
-
- return found;
- }
- }
- /*
- * It must be the last board in the list.
- */
- prev->next = NULL;
- return found;
- }
+ if (p->u.board.v_pcislot &&
+ p->u.board.pcislot != slot)
+ continue;
+
+ found = p;
+ /*
+ * Keep walking thru the list till we
+ * find the next board.
+ */
+ while (p->next) {
+ prev2 = p;
+ p = p->next;
+
+ if (p->type != BNODE)
+ continue;
+
+ /*
+ * Mark the end of our 1 board
+ * chain of configs.
+ */
+ prev2->next = NULL;
+
+ /*
+ * Link the "next" board to the
+ * previous board, effectively
+ * "unlinking" our board from
+ * the main config.
+ */
+ prev->next = p;
+
+ return found;
}
+ /*
+ * It must be the last board in the list.
+ */
+ prev->next = NULL;
+ return found;
}
return NULL;
}