struct property *prop;
struct expr *e;
+ /* first calculate all choice values' visibilities */
+ prop = sym_get_choice_prop(sym);
+ expr_list_for_each_sym(prop->expr, e, def_sym)
+ sym_calc_visibility(def_sym);
+
/* is the user choice visible? */
def_sym = sym->def[S_DEF_USER].val;
- if (def_sym) {
- sym_calc_visibility(def_sym);
- if (def_sym->visible != no)
- return def_sym;
- }
+ if (def_sym && def_sym->visible != no)
+ return def_sym;
/* any of the defaults visible? */
for_all_defaults(sym, prop) {
if (prop->visible.tri == no)
continue;
def_sym = prop_get_symbol(prop);
- sym_calc_visibility(def_sym);
if (def_sym->visible != no)
return def_sym;
}
/* just get the first visible value */
prop = sym_get_choice_prop(sym);
- expr_list_for_each_sym(prop->expr, e, def_sym) {
- sym_calc_visibility(def_sym);
+ expr_list_for_each_sym(prop->expr, e, def_sym)
if (def_sym->visible != no)
return def_sym;
- }
/* no choice? reset tristate value */
sym->curr.tri = no;
if (sym_is_choice(sym)) {
struct symbol *choice_sym;
- int flags = sym->flags & (SYMBOL_CHANGED | SYMBOL_WRITE);
prop = sym_get_choice_prop(sym);
expr_list_for_each_sym(prop->expr, e, choice_sym) {
- choice_sym->flags |= flags;
- if (flags & SYMBOL_CHANGED)
+ if ((sym->flags & SYMBOL_WRITE) &&
+ choice_sym->visible != no)
+ choice_sym->flags |= SYMBOL_WRITE;
+ if (sym->flags & SYMBOL_CHANGED)
sym_set_changed(choice_sym);
}
}