[PATCH] x86_64: Optimize bitmap_weight for small bitmaps
authorAndi Kleen <ak@suse.de>
Mon, 26 Jun 2006 11:57:10 +0000 (13:57 +0200)
committerLinus Torvalds <torvalds@g5.osdl.org>
Mon, 26 Jun 2006 17:48:16 +0000 (10:48 -0700)
Use inline code bitmaps <= BITS_PER_LONG in bitmap_weight. This
gives _much_ better code.

Signed-off-by: Andi Kleen <ak@suse.de>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
include/linux/bitmap.h

index d9ed27969855d2811ed7c9dbf6f416b598a40b25..dcc5de7cc487673f786f25c2598091549121d351 100644 (file)
@@ -24,6 +24,9 @@
  * The available bitmap operations and their rough meaning in the
  * case that the bitmap is a single unsigned long are thus:
  *
+ * Note that nbits should be always a compile time evaluable constant.
+ * Otherwise many inlines will generate horrible code.
+ *
  * bitmap_zero(dst, nbits)                     *dst = 0UL
  * bitmap_fill(dst, nbits)                     *dst = ~0UL
  * bitmap_copy(dst, src, nbits)                        *dst = *src
@@ -244,6 +247,8 @@ static inline int bitmap_full(const unsigned long *src, int nbits)
 
 static inline int bitmap_weight(const unsigned long *src, int nbits)
 {
+       if (nbits <= BITS_PER_LONG)
+               return hweight_long(*src & BITMAP_LAST_WORD_MASK(nbits));
        return __bitmap_weight(src, nbits);
 }