The calculation of "num_shader_engines" has a precedence bug because
the right shift happens before the mask, but this variable is never used
so we can just delete it.
Signed-off-by: Dan Carpenter <dan.carpenter@oracle.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
u32 vgt_cache_invalidation;
u32 hdp_host_path_cntl, tmp;
u32 disabled_rb_mask;
- int i, j, num_shader_engines, ps_thread_count;
+ int i, j, ps_thread_count;
switch (rdev->family) {
case CHIP_CYPRESS:
rdev->config.evergreen.tile_config |=
((gb_addr_config & 0x30000000) >> 28) << 12;
- num_shader_engines = (gb_addr_config & NUM_SHADER_ENGINES(3) >> 12) + 1;
-
if ((rdev->family >= CHIP_CEDAR) && (rdev->family <= CHIP_HEMLOCK)) {
u32 efuse_straps_4;
u32 efuse_straps_3;