an otherwise idle system takes about 3 ticks per network
interface in unregister_netdev() due to multiple calls to synchronize_rcu(),
which adds up to quite a few seconds for tearing down thousands of
interfaces. By flushing pending rcu callbacks in the idle loop, the system
makes progress hundreds of times faster. If this is indeed a sane thing to,
it probably needs to be done for other architectures than x86. And yes, the
network stack shouldn't call synchronize_rcu() quite so much, but fixing that
is a little more involved.
Signed-off-by: Ingo Molnar <mingo@elte.hu>
Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
rmb();
idle = pm_idle;
+ if (rcu_pending(cpu))
+ rcu_check_callbacks(cpu, 0);
+
if (!idle)
idle = default_idle;