* Sleep until more data has arrived. But check for races..
*/
static long unix_stream_data_wait(struct sock *sk, long timeo,
- struct sk_buff *last, unsigned int last_len)
+ struct sk_buff *last, unsigned int last_len,
+ bool freezable)
{
struct sk_buff *tail;
DEFINE_WAIT(wait);
sk_set_bit(SOCKWQ_ASYNC_WAITDATA, sk);
unix_state_unlock(sk);
- timeo = freezable_schedule_timeout(timeo);
+ if (freezable)
+ timeo = freezable_schedule_timeout(timeo);
+ else
+ timeo = schedule_timeout(timeo);
unix_state_lock(sk);
if (sock_flag(sk, SOCK_DEAD))
unsigned int splice_flags;
};
-static int unix_stream_read_generic(struct unix_stream_read_state *state)
+static int unix_stream_read_generic(struct unix_stream_read_state *state,
+ bool freezable)
{
struct scm_cookie scm;
struct socket *sock = state->socket;
mutex_unlock(&u->iolock);
timeo = unix_stream_data_wait(sk, timeo, last,
- last_len);
+ last_len, freezable);
if (signal_pending(current)) {
err = sock_intr_errno(timeo);
.flags = flags
};
- return unix_stream_read_generic(&state);
+ return unix_stream_read_generic(&state, true);
}
static int unix_stream_splice_actor(struct sk_buff *skb,
flags & SPLICE_F_NONBLOCK)
state.flags = MSG_DONTWAIT;
- return unix_stream_read_generic(&state);
+ return unix_stream_read_generic(&state, false);
}
static int unix_shutdown(struct socket *sock, int mode)