* - the iForce driver drivers/char/joystick/iforce.c
* - the skeleton-driver drivers/usb/usb-skeleton.c
* - Xbox 360 information http://www.free60.org/wiki/Gamepad
+ * - Xbox One information https://github.com/quantus/xbox-one-controller-protocol
*
* Thanks to:
* - ITO Takayuki for providing essential xpad information on his website
* - Vojtech Pavlik - iforce driver / input subsystem
* - Greg Kroah-Hartman - usb-skeleton driver
* - XBOX Linux project - extra USB id's
+ * - Pekka Pöyry (quantus) - Xbox One controller reverse engineering
*
* TODO:
* - fine tune axes (especially trigger axes)
return usb_submit_urb(xpad->irq_out, GFP_ATOMIC);
+ case XTYPE_XBOXONE:
+ xpad->odata[0] = 0x09; /* activate rumble */
+ xpad->odata[1] = 0x08;
+ xpad->odata[2] = 0x00;
+ xpad->odata[3] = 0x08; /* continuous effect */
+ xpad->odata[4] = 0x00; /* simple rumble mode */
+ xpad->odata[5] = 0x03; /* L and R actuator only */
+ xpad->odata[6] = 0x00; /* TODO: LT actuator */
+ xpad->odata[7] = 0x00; /* TODO: RT actuator */
+ xpad->odata[8] = strong / 256; /* left actuator */
+ xpad->odata[9] = weak / 256; /* right actuator */
+ xpad->odata[10] = 0x80; /* length of pulse */
+ xpad->odata[11] = 0x00; /* stop period of pulse */
+ xpad->irq_out->transfer_buffer_length = 12;
+
+ return usb_submit_urb(xpad->irq_out, GFP_ATOMIC);
+
default:
dev_dbg(&xpad->dev->dev,
"%s - rumble command sent to unsupported xpad type: %d\n",
static int xpad_init_ff(struct usb_xpad *xpad)
{
- if (xpad->xtype == XTYPE_UNKNOWN || xpad->xtype == XTYPE_XBOXONE)
+ if (xpad->xtype == XTYPE_UNKNOWN)
return 0;
input_set_capability(xpad->dev, EV_FF, FF_RUMBLE);