vmw_fifo_release(dev_priv, &dev_priv->fifo);
}
-int vmw_3d_resource_inc(struct vmw_private *dev_priv)
+/**
+ * Increase the 3d resource refcount.
+ * If the count was prevously zero, initialize the fifo, switching to svga
+ * mode. Note that the master holds a ref as well, and may request an
+ * explicit switch to svga mode if fb is not running, using @unhide_svga.
+ */
+int vmw_3d_resource_inc(struct vmw_private *dev_priv,
+ bool unhide_svga)
{
int ret = 0;
ret = vmw_request_device(dev_priv);
if (unlikely(ret != 0))
--dev_priv->num_3d_resources;
+ } else if (unhide_svga) {
+ mutex_lock(&dev_priv->hw_mutex);
+ vmw_write(dev_priv, SVGA_REG_ENABLE,
+ vmw_read(dev_priv, SVGA_REG_ENABLE) &
+ ~SVGA_REG_ENABLE_HIDE);
+ mutex_unlock(&dev_priv->hw_mutex);
}
+
mutex_unlock(&dev_priv->release_mutex);
return ret;
}
-
-void vmw_3d_resource_dec(struct vmw_private *dev_priv)
+/**
+ * Decrease the 3d resource refcount.
+ * If the count reaches zero, disable the fifo, switching to vga mode.
+ * Note that the master holds a refcount as well, and may request an
+ * explicit switch to vga mode when it releases its refcount to account
+ * for the situation of an X server vt switch to VGA with 3d resources
+ * active.
+ */
+void vmw_3d_resource_dec(struct vmw_private *dev_priv,
+ bool hide_svga)
{
int32_t n3d;
mutex_lock(&dev_priv->release_mutex);
if (unlikely(--dev_priv->num_3d_resources == 0))
vmw_release_device(dev_priv);
+ else if (hide_svga) {
+ mutex_lock(&dev_priv->hw_mutex);
+ vmw_write(dev_priv, SVGA_REG_ENABLE,
+ vmw_read(dev_priv, SVGA_REG_ENABLE) |
+ SVGA_REG_ENABLE_HIDE);
+ mutex_unlock(&dev_priv->hw_mutex);
+ }
+
n3d = (int32_t) dev_priv->num_3d_resources;
mutex_unlock(&dev_priv->release_mutex);
goto out_no_kms;
vmw_overlay_init(dev_priv);
if (dev_priv->enable_fb) {
- ret = vmw_3d_resource_inc(dev_priv);
+ ret = vmw_3d_resource_inc(dev_priv, false);
if (unlikely(ret != 0))
goto out_no_fifo;
vmw_kms_save_vga(dev_priv);
if (dev_priv->enable_fb) {
vmw_fb_close(dev_priv);
vmw_kms_restore_vga(dev_priv);
- vmw_3d_resource_dec(dev_priv);
+ vmw_3d_resource_dec(dev_priv, false);
}
out_no_fifo:
vmw_overlay_close(dev_priv);
if (dev_priv->enable_fb) {
vmw_fb_close(dev_priv);
vmw_kms_restore_vga(dev_priv);
- vmw_3d_resource_dec(dev_priv);
+ vmw_3d_resource_dec(dev_priv, false);
}
vmw_kms_close(dev_priv);
vmw_overlay_close(dev_priv);
int ret = 0;
if (!dev_priv->enable_fb) {
- ret = vmw_3d_resource_inc(dev_priv);
+ ret = vmw_3d_resource_inc(dev_priv, true);
if (unlikely(ret != 0))
return ret;
vmw_kms_save_vga(dev_priv);
vmw_write(dev_priv, SVGA_REG_TRACES, 1);
mutex_unlock(&dev_priv->hw_mutex);
vmw_kms_restore_vga(dev_priv);
- vmw_3d_resource_dec(dev_priv);
+ vmw_3d_resource_dec(dev_priv, true);
}
return ret;
}
vmw_write(dev_priv, SVGA_REG_TRACES, 1);
mutex_unlock(&dev_priv->hw_mutex);
vmw_kms_restore_vga(dev_priv);
- vmw_3d_resource_dec(dev_priv);
+ vmw_3d_resource_dec(dev_priv, true);
}
dev_priv->active_master = &dev_priv->fbdev_master;
*/
dev_priv->suspended = true;
if (dev_priv->enable_fb)
- vmw_3d_resource_dec(dev_priv);
+ vmw_3d_resource_dec(dev_priv, true);
if (dev_priv->num_3d_resources != 0) {
"while 3D resources are active.\n");
if (dev_priv->enable_fb)
- vmw_3d_resource_inc(dev_priv);
+ vmw_3d_resource_inc(dev_priv, true);
dev_priv->suspended = false;
return -EBUSY;
}
* start fifo.
*/
if (dev_priv->enable_fb)
- vmw_3d_resource_inc(dev_priv);
+ vmw_3d_resource_inc(dev_priv, false);
dev_priv->suspended = false;
}
cmd->body.cid = cpu_to_le32(res->id);
vmw_fifo_commit(dev_priv, sizeof(*cmd));
- vmw_3d_resource_dec(dev_priv);
+ vmw_3d_resource_dec(dev_priv, false);
}
static int vmw_context_init(struct vmw_private *dev_priv,
cmd->body.cid = cpu_to_le32(res->id);
vmw_fifo_commit(dev_priv, sizeof(*cmd));
- (void) vmw_3d_resource_inc(dev_priv);
+ (void) vmw_3d_resource_inc(dev_priv, false);
vmw_resource_activate(res, vmw_hw_context_destroy);
return 0;
}
cmd->body.sid = cpu_to_le32(res->id);
vmw_fifo_commit(dev_priv, sizeof(*cmd));
- vmw_3d_resource_dec(dev_priv);
+ vmw_3d_resource_dec(dev_priv, false);
}
void vmw_surface_res_free(struct vmw_resource *res)
}
vmw_fifo_commit(dev_priv, submit_size);
- (void) vmw_3d_resource_inc(dev_priv);
+ (void) vmw_3d_resource_inc(dev_priv, false);
vmw_resource_activate(res, vmw_hw_surface_destroy);
return 0;
}