Clearing a range's bits is different with setting them, since we don't
need to touch them when states do not contain bits we want.
Signed-off-by: Liu Bo <liubo2009@cn.fujitsu.com>
WARN_ON(state->end < start);
last_end = state->end;
+ if (state->end < end && !need_resched())
+ next_node = rb_next(&state->rb_node);
+ else
+ next_node = NULL;
+
+ /* the state doesn't have the wanted bits, go ahead */
+ if (!(state->state & bits))
+ goto next;
+
/*
* | ---- desired range ---- |
* | state | or
goto out;
}
- if (state->end < end && prealloc && !need_resched())
- next_node = rb_next(&state->rb_node);
- else
- next_node = NULL;
-
set |= clear_state_bit(tree, state, &bits, wake);
+next:
if (last_end == (u64)-1)
goto out;
start = last_end + 1;