And use common fence infrastructure for the wait.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
unsigned irq_type);
int amdgpu_fence_emit(struct amdgpu_ring *ring, void *owner,
struct amdgpu_fence **fence);
+int amdgpu_fence_recreate(struct amdgpu_ring *ring, void *owner,
+ uint64_t seq, struct amdgpu_fence **fence);
void amdgpu_fence_process(struct amdgpu_ring *ring);
int amdgpu_fence_wait_next(struct amdgpu_ring *ring);
int amdgpu_fence_wait_empty(struct amdgpu_ring *ring);
int amdgpu_fence_wait_any(struct amdgpu_device *adev,
struct amdgpu_fence **fences,
bool intr);
-long amdgpu_fence_wait_seq_timeout(struct amdgpu_device *adev,
- u64 *target_seq, bool intr,
- long timeout);
struct amdgpu_fence *amdgpu_fence_ref(struct amdgpu_fence *fence);
void amdgpu_fence_unref(struct amdgpu_fence **fence);
{
union drm_amdgpu_wait_cs *wait = data;
struct amdgpu_device *adev = dev->dev_private;
- uint64_t seq[AMDGPU_MAX_RINGS] = {0};
- struct amdgpu_ring *ring = NULL;
unsigned long timeout = amdgpu_gem_timeout(wait->in.timeout);
+ struct amdgpu_fence *fence = NULL;
+ struct amdgpu_ring *ring = NULL;
struct amdgpu_ctx *ctx;
long r;
if (r)
return r;
- seq[ring->idx] = wait->in.handle;
+ r = amdgpu_fence_recreate(ring, filp, wait->in.handle, &fence);
+ if (r)
+ return r;
- r = amdgpu_fence_wait_seq_timeout(adev, seq, true, timeout);
+ r = fence_wait_timeout(&fence->base, true, timeout);
+ amdgpu_fence_unref(&fence);
amdgpu_ctx_put(ctx);
if (r < 0)
return r;
return 0;
}
+/**
+ * amdgpu_fence_recreate - recreate a fence from an user fence
+ *
+ * @ring: ring the fence is associated with
+ * @owner: creator of the fence
+ * @seq: user fence sequence number
+ * @fence: resulting amdgpu fence object
+ *
+ * Recreates a fence command from the user fence sequence number (all asics).
+ * Returns 0 on success, -ENOMEM on failure.
+ */
+int amdgpu_fence_recreate(struct amdgpu_ring *ring, void *owner,
+ uint64_t seq, struct amdgpu_fence **fence)
+{
+ struct amdgpu_device *adev = ring->adev;
+
+ if (seq > ring->fence_drv.sync_seq[ring->idx])
+ return -EINVAL;
+
+ *fence = kmalloc(sizeof(struct amdgpu_fence), GFP_KERNEL);
+ if ((*fence) == NULL)
+ return -ENOMEM;
+
+ (*fence)->seq = seq;
+ (*fence)->ring = ring;
+ (*fence)->owner = owner;
+ fence_init(&(*fence)->base, &amdgpu_fence_ops,
+ &adev->fence_queue.lock, adev->fence_context + ring->idx,
+ (*fence)->seq);
+ return 0;
+}
+
/**
* amdgpu_fence_check_signaled - callback from fence_queue
*
* the wait timeout, or an error for all other cases.
* -EDEADLK is returned when a GPU lockup has been detected.
*/
-long amdgpu_fence_wait_seq_timeout(struct amdgpu_device *adev, u64 *target_seq,
- bool intr, long timeout)
+static long amdgpu_fence_wait_seq_timeout(struct amdgpu_device *adev,
+ u64 *target_seq, bool intr,
+ long timeout)
{
uint64_t last_seq[AMDGPU_MAX_RINGS];
bool signaled;