This reduces the amount of casting that needs to be done to get rid of
annoying warnings on 64-bit builds.
Signed-off-by: Thierry Reding <treding@nvidia.com>
static void host1x_pushbuffer_push(struct push_buffer *pb, u32 op1, u32 op2)
{
u32 pos = pb->pos;
- u32 *p = (u32 *)((u32)pb->mapped + pos);
+ u32 *p = (u32 *)((void *)pb->mapped + pos);
WARN_ON(pos == pb->fence);
*(p++) = op1;
*(p++) = op2;
*/
struct push_buffer {
- u32 *mapped; /* mapped pushbuffer memory */
+ void *mapped; /* mapped pushbuffer memory */
dma_addr_t phys; /* physical address of pushbuffer */
u32 fence; /* index we've written */
u32 pos; /* index to write to */
*/
static void push_buffer_init(struct push_buffer *pb)
{
- *(pb->mapped + (pb->size_bytes >> 2)) = host1x_opcode_restart(0);
+ *(u32 *)(pb->mapped + pb->size_bytes) = host1x_opcode_restart(0);
}
/*
/* NOP all the PB slots */
while (nr_slots--) {
- u32 *p = (u32 *)((u32)pb->mapped + getptr);
+ u32 *p = (u32 *)(pb->mapped + getptr);
*(p++) = HOST1X_OPCODE_NOP;
*(p++) = HOST1X_OPCODE_NOP;
dev_dbg(host1x->dev, "%s: NOP at %#llx\n", __func__,