static inline int graph_unlock(void)
{
- if (debug_locks && !arch_spin_is_locked(&lockdep_lock))
+ if (debug_locks && !arch_spin_is_locked(&lockdep_lock)) {
+ /*
+ * The lockdep graph lock isn't locked while we expect it to
+ * be, we're confused now, bye!
+ */
return DEBUG_LOCKS_WARN_ON(1);
+ }
current->lockdep_recursion--;
arch_spin_unlock(&lockdep_lock);
static inline struct lock_class *hlock_class(struct held_lock *hlock)
{
if (!hlock->class_idx) {
+ /*
+ * Someone passed in garbage, we give up.
+ */
DEBUG_LOCKS_WARN_ON(1);
return NULL;
}
*/
list_for_each_entry(class, hash_head, hash_entry) {
if (class->key == key) {
+ /*
+ * Huh! same key, different name? Did someone trample
+ * on some memory? We're most confused.
+ */
WARN_ON_ONCE(class->name != lock->name);
return class;
}
else if (subclass < NR_LOCKDEP_CACHING_CLASSES)
lock->class_cache[subclass] = class;
+ /*
+ * Hash collision, did we smoke some? We found a class with a matching
+ * hash but the subclass -- which is hashed in -- didn't match.
+ */
if (DEBUG_LOCKS_WARN_ON(class->subclass != subclass))
return NULL;
unsigned long nr;
nr = lock - list_entries;
- WARN_ON(nr >= nr_list_entries);
+ WARN_ON(nr >= nr_list_entries); /* Out-of-bounds, input fail */
lock->parent = parent;
lock->class->dep_gen_id = lockdep_dependency_gen_id;
}
unsigned long nr;
nr = lock - list_entries;
- WARN_ON(nr >= nr_list_entries);
+ WARN_ON(nr >= nr_list_entries); /* Out-of-bounds, input fail */
return lock->class->dep_gen_id == lockdep_dependency_gen_id;
}
if (!debug_locks_off_graph_unlock())
return 0;
+ /*
+ * Breadth-first-search failed, graph got corrupted?
+ */
WARN(1, "lockdep bfs error:%d\n", ret);
return 0;
if (!debug_locks_off_graph_unlock())
return 0;
+ /*
+ * Clearly we all shouldn't be here, but since we made it we
+ * can reliable say we messed up our state. See the above two
+ * gotos for reasons why we could possibly end up here.
+ */
WARN_ON(1);
return 0;
struct held_lock *hlock_curr, *hlock_next;
int i, j;
+ /*
+ * We might need to take the graph lock, ensure we've got IRQs
+ * disabled to make this an IRQ-safe lock.. for recursion reasons
+ * lockdep won't complain about its own locking errors.
+ */
if (DEBUG_LOCKS_WARN_ON(!irqs_disabled()))
return 0;
/*
hlock = curr->held_locks + i;
if (chain_key != hlock->prev_chain_key) {
debug_locks_off();
+ /*
+ * We got mighty confused, our chain keys don't match
+ * with what we expect, someone trample on our task state?
+ */
WARN(1, "hm#1, depth: %u [%u], %016Lx != %016Lx\n",
curr->lockdep_depth, i,
(unsigned long long)chain_key,
return;
}
id = hlock->class_idx - 1;
+ /*
+ * Whoops ran out of static storage again?
+ */
if (DEBUG_LOCKS_WARN_ON(id >= MAX_LOCKDEP_KEYS))
return;
}
if (chain_key != curr->curr_chain_key) {
debug_locks_off();
+ /*
+ * More smoking hash instead of calculating it, damn see these
+ * numbers float.. I bet that a pink elephant stepped on my memory.
+ */
WARN(1, "hm#2, depth: %u [%u], %016Lx != %016Lx\n",
curr->lockdep_depth, i,
(unsigned long long)chain_key,
return;
}
+ /*
+ * We're enabling irqs and according to our state above irqs weren't
+ * already enabled, yet we find the hardware thinks they are in fact
+ * enabled.. someone messed up their IRQ state tracing.
+ */
if (DEBUG_LOCKS_WARN_ON(!irqs_disabled()))
return;
+ /*
+ * See the fine text that goes along with this variable definition.
+ */
if (DEBUG_LOCKS_WARN_ON(unlikely(early_boot_irqs_disabled)))
return;
+ /*
+ * Can't allow enabling interrupts while in an interrupt handler,
+ * that's general bad form and such. Recursion, limited stack etc..
+ */
if (DEBUG_LOCKS_WARN_ON(current->hardirq_context))
return;
if (unlikely(!debug_locks || current->lockdep_recursion))
return;
+ /*
+ * So we're supposed to get called after you mask local IRQs, but for
+ * some reason the hardware doesn't quite think you did a proper job.
+ */
if (DEBUG_LOCKS_WARN_ON(!irqs_disabled()))
return;
if (unlikely(!debug_locks || current->lockdep_recursion))
return;
+ /*
+ * We fancy IRQs being disabled here, see softirq.c, avoids
+ * funny state and nesting things.
+ */
if (DEBUG_LOCKS_WARN_ON(!irqs_disabled()))
return;
if (unlikely(!debug_locks || current->lockdep_recursion))
return;
+ /*
+ * We fancy IRQs being disabled here, see softirq.c
+ */
if (DEBUG_LOCKS_WARN_ON(!irqs_disabled()))
return;
curr->softirq_disable_ip = ip;
curr->softirq_disable_event = ++curr->irq_events;
debug_atomic_inc(softirqs_off_events);
+ /*
+ * Whoops, we wanted softirqs off, so why aren't they?
+ */
DEBUG_LOCKS_WARN_ON(!softirq_count());
} else
debug_atomic_inc(redundant_softirqs_off);
if (!(gfp_mask & __GFP_FS))
return;
+ /*
+ * Oi! Can't be having __GFP_FS allocations with IRQs disabled.
+ */
if (DEBUG_LOCKS_WARN_ON(irqs_disabled_flags(flags)))
return;
return 0;
}
-#else
+#else /* defined(CONFIG_TRACE_IRQFLAGS) && defined(CONFIG_PROVE_LOCKING) */
static inline
int mark_lock_irq(struct task_struct *curr, struct held_lock *this,
enum lock_usage_bit new_bit)
{
- WARN_ON(1);
+ WARN_ON(1); /* Impossible innit? when we don't have TRACE_IRQFLAG */
return 1;
}
{
}
-#endif
+#endif /* defined(CONFIG_TRACE_IRQFLAGS) && defined(CONFIG_PROVE_LOCKING) */
/*
* Mark a lock with a usage bit, and validate the state transition:
lock->cpu = raw_smp_processor_id();
#endif
+ /*
+ * Can't be having no nameless bastards around this place!
+ */
if (DEBUG_LOCKS_WARN_ON(!name)) {
lock->name = "NULL";
return;
lock->name = name;
+ /*
+ * No key, no joy, we need to hash something.
+ */
if (DEBUG_LOCKS_WARN_ON(!key))
return;
/*
*/
if (!static_obj(key)) {
printk("BUG: key %p not in .data!\n", key);
+ /*
+ * What it says above ^^^^^, I suggest you read it.
+ */
DEBUG_LOCKS_WARN_ON(1);
return;
}
if (unlikely(!debug_locks))
return 0;
+ /*
+ * Lockdep should run with IRQs disabled, otherwise we could
+ * get an interrupt which would want to take locks, which would
+ * end up in lockdep and have you got a head-ache already?
+ */
if (DEBUG_LOCKS_WARN_ON(!irqs_disabled()))
return 0;
* dependency checks are done)
*/
depth = curr->lockdep_depth;
+ /*
+ * Ran out of static storage for our per-task lock stack again have we?
+ */
if (DEBUG_LOCKS_WARN_ON(depth >= MAX_LOCK_DEPTH))
return 0;
}
hlock = curr->held_locks + depth;
+ /*
+ * Plain impossible, we just registered it and checked it weren't no
+ * NULL like.. I bet this mushroom I ate was good!
+ */
if (DEBUG_LOCKS_WARN_ON(!class))
return 0;
hlock->class_idx = class_idx;
* the hash, not class->key.
*/
id = class - lock_classes;
+ /*
+ * Whoops, we did it again.. ran straight out of our static allocation.
+ */
if (DEBUG_LOCKS_WARN_ON(id >= MAX_LOCKDEP_KEYS))
return 0;
chain_key = curr->curr_chain_key;
if (!depth) {
+ /*
+ * How can we have a chain hash when we ain't got no keys?!
+ */
if (DEBUG_LOCKS_WARN_ON(chain_key != 0))
return 0;
chain_head = 1;
{
if (unlikely(!debug_locks))
return 0;
+ /*
+ * Lockdep should run with IRQs disabled, recursion, head-ache, etc..
+ */
if (DEBUG_LOCKS_WARN_ON(!irqs_disabled()))
return 0;
if (!class)
return 0;
+ /*
+ * References, but not a lock we're actually ref-counting?
+ * State got messed up, follow the sites that change ->references
+ * and try to make sense of it.
+ */
if (DEBUG_LOCKS_WARN_ON(!hlock->nest_lock))
return 0;
int i;
depth = curr->lockdep_depth;
+ /*
+ * This function is about (re)setting the class of a held lock,
+ * yet we're not actually holding any locks. Naughty user!
+ */
if (DEBUG_LOCKS_WARN_ON(!depth))
return 0;
return 0;
}
+ /*
+ * I took it apart and put it back together again, except now I have
+ * these 'spare' parts.. where shall I put them.
+ */
if (DEBUG_LOCKS_WARN_ON(curr->lockdep_depth != depth))
return 0;
return 1;
* of held locks:
*/
depth = curr->lockdep_depth;
+ /*
+ * So we're all set to release this lock.. wait what lock? We don't
+ * own any locks, you've been drinking again?
+ */
if (DEBUG_LOCKS_WARN_ON(!depth))
return 0;
return 0;
}
+ /*
+ * We had N bottles of beer on the wall, we drank one, but now
+ * there's not N-1 bottles of beer left on the wall...
+ */
if (DEBUG_LOCKS_WARN_ON(curr->lockdep_depth != depth - 1))
return 0;
return 1;
return lock_release_non_nested(curr, lock, ip);
curr->lockdep_depth--;
+ /*
+ * No more locks, but somehow we've got hash left over, who left it?
+ */
if (DEBUG_LOCKS_WARN_ON(!depth && (hlock->prev_chain_key != 0)))
return 0;
* check if not in hardirq contexts:
*/
if (!hardirq_count()) {
- if (softirq_count())
+ if (softirq_count()) {
+ /* like the above, but with softirqs */
DEBUG_LOCKS_WARN_ON(current->softirqs_enabled);
- else
+ } else {
+ /* lick the above, does it taste good? */
DEBUG_LOCKS_WARN_ON(!current->softirqs_enabled);
+ }
}
if (!debug_locks)
int i, contention_point, contending_point;
depth = curr->lockdep_depth;
+ /*
+ * Whee, we contended on this lock, except it seems we're not
+ * actually trying to acquire anything much at all..
+ */
if (DEBUG_LOCKS_WARN_ON(!depth))
return;
int i, cpu;
depth = curr->lockdep_depth;
+ /*
+ * Yay, we acquired ownership of this lock we didn't try to
+ * acquire, how the heck did that happen?
+ */
if (DEBUG_LOCKS_WARN_ON(!depth))
return;
match |= class == lock->class_cache[j];
if (unlikely(match)) {
- if (debug_locks_off_graph_unlock())
+ if (debug_locks_off_graph_unlock()) {
+ /*
+ * We all just reset everything, how did it match?
+ */
WARN_ON(1);
+ }
goto out_restore;
}
}