* in0: address of buffer to checksum (char *)
* in1: length of the buffer (int)
*
- * Copyright (C) 2002 Intel Corp.
- * Copyright (C) 2002 Ken Chen <kenneth.w.chen@intel.com>
+ * Copyright (C) 2002, 2006 Intel Corp.
+ * Copyright (C) 2002, 2006 Ken Chen <kenneth.w.chen@intel.com>
*/
#include <asm/asmmacro.h>
#define in0 r32
#define in1 r33
+#define in2 r34
+#define in3 r35
+#define in4 r36
#define ret0 r8
GLOBAL_ENTRY(ip_fast_csum)
mov b0=r34
br.ret.sptk.many b0
END(ip_fast_csum)
+
+GLOBAL_ENTRY(csum_ipv6_magic)
+ ld4 r20=[in0],4
+ ld4 r21=[in1],4
+ dep r15=in3,in2,32,16
+ ;;
+ ld4 r22=[in0],4
+ ld4 r23=[in1],4
+ mux1 r15=r15,@rev
+ ;;
+ ld4 r24=[in0],4
+ ld4 r25=[in1],4
+ shr.u r15=r15,16
+ add r16=r20,r21
+ add r17=r22,r23
+ ;;
+ ld4 r26=[in0],4
+ ld4 r27=[in1],4
+ add r18=r24,r25
+ add r8=r16,r17
+ ;;
+ add r19=r26,r27
+ add r8=r8,r18
+ ;;
+ add r8=r8,r19
+ add r15=r15,in4
+ ;;
+ add r8=r8,r15
+ ;;
+ shr.u r10=r8,32 // now fold sum into short
+ zxt4 r11=r8
+ ;;
+ add r8=r10,r11
+ ;;
+ shr.u r10=r8,16 // yeah, keep it rolling
+ zxt2 r11=r8
+ ;;
+ add r8=r10,r11
+ ;;
+ shr.u r10=r8,16 // three times lucky
+ zxt2 r11=r8
+ ;;
+ add r8=r10,r11
+ mov r9=0xffff
+ ;;
+ andcm r8=r9,r8
+ br.ret.sptk.many b0
+END(csum_ipv6_magic)
return (__force __sum16)~sum;
}
+#define _HAVE_ARCH_IPV6_CSUM 1
+struct in6_addr;
+extern unsigned short int csum_ipv6_magic(struct in6_addr *saddr,
+ struct in6_addr *daddr, __u32 len, unsigned short proto,
+ unsigned int csum);
+
#endif /* _ASM_IA64_CHECKSUM_H */