udp: fix potential infinite loop in SO_REUSEPORT logic
Using a combination of connected and un-connected sockets, Dmitry
was able to trigger soft lockups with his fuzzer.
The problem is that sockets in the SO_REUSEPORT array might have
different scores.
Right after sk2=socket(), setsockopt(sk2,...,SO_REUSEPORT, on) and
bind(sk2, ...), but _before_ the connect(sk2) is done, sk2 is added into
the soreuseport array, with a score which is smaller than the score of
first socket sk1 found in hash table (I am speaking of the regular UDP
hash table), if sk1 had the connect() done, giving a +8 to its score.
hash bucket [X] -> sk1 -> sk2 -> NULL
sk1 score = 14 (because it did a connect())
sk2 score = 6
SO_REUSEPORT fast selection is an optimization. If it turns out the
score of the selected socket does not match score of first socket, just
fallback to old SO_REUSEPORT logic instead of trying to be too smart.
Normal SO_REUSEPORT users do not mix different kind of sockets, as this
mechanism is used for load balance traffic.
Fixes:
e32ea7e74727 ("soreuseport: fast reuseport UDP socket selection")
Reported-by: Dmitry Vyukov <dvyukov@google.com>
Signed-off-by: Eric Dumazet <edumazet@google.com>
Cc: Craig Gallek <kraigatgoog@gmail.com>
Acked-by: Craig Gallek <kraig@google.com>
Signed-off-by: David S. Miller <davem@davemloft.net>