ASoC: fsl: imx-pcm-fiq: omit fiq counter to avoid harm in unbalanced situations
authorOskar Schirmer <oskar@scara.com>
Tue, 12 Nov 2013 15:46:38 +0000 (15:46 +0000)
committerGreg Kroah-Hartman <gregkh@linuxfoundation.org>
Wed, 4 Dec 2013 18:55:48 +0000 (10:55 -0800)
commitb63d5e491bbbab6f97cc4432334d3a2539cd4a1c
tree626f84d4e1d9568042b38ea54debe0935cfe6671
parentddf2f8881b5a608c9a55f3944b6e39a3decc5e4b
ASoC: fsl: imx-pcm-fiq: omit fiq counter to avoid harm in unbalanced situations

commit fc7dc61d9a87011aaf8a6eb3144ebf9552adf5d2 upstream.

Unbalanced calls to snd_imx_pcm_trigger() may result in endless
FIQ activity and thus provoke eternal sound. While on the first glance,
the switch statement looks pretty symmetric, the SUSPEND/RESUME
pair is not: the suspend case comes along snd_pcm_suspend_all(),
which for fsl/imx-pcm-fiq is called only at snd_soc_suspend(),
but the resume case originates straight from the SNDRV_PCM_IOCTL_RESUME.
This way userland may provoke an unbalanced resume, which might cause
the fiq_enable counter to increase and never return to zero again,
so eventually imx_pcm_fiq is never disabled.

Simply removing the fiq_enable will solve the problem, as long as
one never goes play and capture game simultaneously, but beware
trying both at once, the early TRIGGER_STOP will cut off the other
activity prematurely. So now playing and capturing is scrutinized
separately, instead of by counting.

Signed-off-by: Oskar Schirmer <oskar@scara.com>
Signed-off-by: Mark Brown <broonie@linaro.org>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
sound/soc/fsl/imx-pcm-fiq.c