[SPARC64]: Fix quad-float multiply emulation.
authorDavid S. Miller <davem@sunset.davemloft.net>
Thu, 27 Jul 2006 23:49:21 +0000 (16:49 -0700)
committerDavid S. Miller <davem@sunset.davemloft.net>
Thu, 27 Jul 2006 23:49:21 +0000 (16:49 -0700)
commit92f282988b4ce3967ee8399f7d1184ebfa04e48b
treea508aa03393fa0de449bd89c7f4bb96497434ae5
parent64821324ca49f24be1a66f2f432108f96a24e596
[SPARC64]: Fix quad-float multiply emulation.

Something is wrong with the 3-multiply (vs. 4-multiply) optimized
version of _FP_MUL_MEAT_2_*(), so just use the slower version
which actually computes correct values.

Noticed by Rene Rebe

Signed-off-by: David S. Miller <davem@davemloft.net>
include/asm-sparc64/sfp-machine.h