drm/i915: Use skl_plane_ctl() for the SKL "sprite" planes
authorVille Syrjälä <ville.syrjala@linux.intel.com>
Fri, 17 Mar 2017 21:17:56 +0000 (23:17 +0200)
committerVille Syrjälä <ville.syrjala@linux.intel.com>
Thu, 23 Mar 2017 13:41:34 +0000 (15:41 +0200)
commit2e881264b47414e6798329783d9dd9b30d89b76d
treeea60a77b3a8310af976e1caf13aeeb12284d3d67
parent46f788ba2e09c9f48d50f47e27c8e2cfc7e1c076
drm/i915: Use skl_plane_ctl() for the SKL "sprite" planes

On SKL the planes are uniform so the "sprites" can use the
primary plane code perfectly fine. The only difference we
have is the color key handling, but since we never enable that
for the primary plane the same code works just fine.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20170317211808.14693-3-ville.syrjala@linux.intel.com
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
drivers/gpu/drm/i915/intel_display.c
drivers/gpu/drm/i915/intel_drv.h
drivers/gpu/drm/i915/intel_sprite.c