GFS2: Clear gl_object when deleting an inode in gfs2_delete_inode
This patch adds some calls to clear gl_object in function
gfs2_delete_inode. Since we are deleting the inode, and the glock
typically outlives the inode in core, we must clear gl_object
so subsequent use of the glock (e.g. for a new inode in its place)
will not have the old pointer sitting there. In error cases we
need to tidy up after ourselves. In non-error cases, we need to
clear gl_object before we set the block free in the bitmap so
residules aren't left for potential inode creators.
Signed-off-by: Bob Peterson <rpeterso@redhat.com>
Reviewed-by: Andreas Gruenbacher <agruenba@redhat.com>