v4l: vsp1: Store source and sink pointers as vsp1_entity
authorLaurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Sun, 25 Jun 2017 17:15:22 +0000 (20:15 +0300)
committerLaurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Sat, 29 Jul 2017 20:46:56 +0000 (23:46 +0300)
commit2275e8d7f5872d83889aca7dcf30e3e75628d15d
treefb2b2b96bf1f073207f563df2017b5b2dd437f87
parent96be4c2ccc737168623757bbc6e17326c744657d
v4l: vsp1: Store source and sink pointers as vsp1_entity

The internal VSP entity source and sink pointers are stored as
media_entity pointers, which are then cast to a vsp1_entity. As all
sources and sinks are vsp1_entity instances, we can store the
vsp1_entity pointers directly.

Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham+renesas@ideasonboard.com>
Acked-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
drivers/media/platform/vsp1/vsp1_drm.c
drivers/media/platform/vsp1/vsp1_drv.c
drivers/media/platform/vsp1/vsp1_entity.c
drivers/media/platform/vsp1/vsp1_entity.h