drm/fb: handle tiled connectors better
authorRob Clark <robdclark@gmail.com>
Wed, 11 Mar 2015 14:23:14 +0000 (10:23 -0400)
committerDaniel Vetter <daniel.vetter@ffwll.ch>
Wed, 11 Mar 2015 21:10:11 +0000 (22:10 +0100)
commit0e3704c94c5737f42e9ac49a5dcca366674e5229
tree4bd36ef8686ddb7f59675fe57b4fdd72216fac11
parent675c8328db6548f00a4e60770e66ab53752d6bf2
drm/fb: handle tiled connectors better

We don't want tile 0,0 to artificially constrain the size of the legacy
fbdev device.  Instead when reducing fb_size to be the minimum of all
displays, only consider the rightmost and bottommost tiles.

Signed-off-by: Rob Clark <robdclark@gmail.com>
Tested-by: Hai Li <hali@codeaurora.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
drivers/gpu/drm/drm_fb_helper.c