x86/platform/UV: Fix problem with UV4 Socket IDs not being contiguous
authorMike Travis <travis@sgi.com>
Mon, 1 Aug 2016 18:40:50 +0000 (13:40 -0500)
committerIngo Molnar <mingo@kernel.org>
Wed, 10 Aug 2016 13:55:38 +0000 (15:55 +0200)
commit054f621fd5b1c7245710f5d3935c94ce6ae4b3b7
tree29de5d65d6eb2d34953216555bbb36b001bd7412
parent3e035305875cfa8a58c1ca573d0cfa6a7f201f27
x86/platform/UV: Fix problem with UV4 Socket IDs not being contiguous

The UV4 Socket IDs are not guaranteed to equate to Node values which
can cause the GAM (Global Addressable Memory) table lookups to fail.
Fix this by using an independent index into the GAM table instead of
the Socket ID to reference the base address.

Tested-by: Frank Ramsay <framsay@sgi.com>
Tested-by: John Estabrook <estabrook@sgi.com>
Signed-off-by: Mike Travis <travis@sgi.com>
Reviewed-by: Dimitri Sivanich <sivanich@sgi.com>
Reviewed-by: Nathan Zimmer <nzimmer@sgi.com>
Cc: Alex Thorlton <athorlton@sgi.com>
Cc: Andrew Banman <abanman@sgi.com>
Cc: Andrew Morton <akpm@linux-foundation.org>
Cc: Linus Torvalds <torvalds@linux-foundation.org>
Cc: Peter Zijlstra <peterz@infradead.org>
Cc: Russ Anderson <rja@sgi.com>
Cc: Thomas Gleixner <tglx@linutronix.de>
Link: http://lkml.kernel.org/r/20160801184050.048755337@asylum.americas.sgi.com
Signed-off-by: Ingo Molnar <mingo@kernel.org>
arch/x86/kernel/apic/x2apic_uv_x.c