#ifdef SUPPORT_JOYSTICK
struct gameport *gameport;
#endif
-#ifdef CONFIG_PM
+#ifdef CONFIG_PM_SLEEP
unsigned char saved_regs[SAVED_REG_SIZE];
#endif
};
outb(0, SLDM_REG(chip, DMACLEAR));
}
-#ifdef CONFIG_PM
+#ifdef CONFIG_PM_SLEEP
/*
* PM support
*/
#define ES1938_PM_OPS &es1938_pm
#else
#define ES1938_PM_OPS NULL
-#endif /* CONFIG_PM */
+#endif /* CONFIG_PM_SLEEP */
#ifdef SUPPORT_JOYSTICK
static int __devinit snd_es1938_create_gameport(struct es1938 *chip)