#define FW_FEATURE_BEST_ENERGY ASM_CONST(0x0000000080000000)
#define FW_FEATURE_TYPE1_AFFINITY ASM_CONST(0x0000000100000000)
#define FW_FEATURE_PRRN ASM_CONST(0x0000000200000000)
+#define FW_FEATURE_OPALv3 ASM_CONST(0x0000000400000000)
#ifndef __ASSEMBLY__
FW_FEATURE_SET_MODE | FW_FEATURE_BEST_ENERGY |
FW_FEATURE_TYPE1_AFFINITY | FW_FEATURE_PRRN,
FW_FEATURE_PSERIES_ALWAYS = 0,
- FW_FEATURE_POWERNV_POSSIBLE = FW_FEATURE_OPAL | FW_FEATURE_OPALv2,
+ FW_FEATURE_POWERNV_POSSIBLE = FW_FEATURE_OPAL | FW_FEATURE_OPALv2 |
+ FW_FEATURE_OPALv3,
FW_FEATURE_POWERNV_ALWAYS = 0,
FW_FEATURE_PS3_POSSIBLE = FW_FEATURE_LPAR | FW_FEATURE_PS3_LV1,
FW_FEATURE_PS3_ALWAYS = FW_FEATURE_LPAR | FW_FEATURE_PS3_LV1,