st8.spill [r2]=r8 // store return value in slot for r8 and set unat bit
.mem.offset 8,0
st8.spill [r3]=r0 // clear error indication in slot for r10 and set unat bit
-END(ia64_ret_from_ia32_execve_syscall)
+END(ia64_ret_from_ia32_execve)
// fall through
#endif /* CONFIG_IA32_SUPPORT */
GLOBAL_ENTRY(ia64_leave_kernel)
;;
(pNonSys) mov out2=0 // out2==0 => not a syscall
.fframe 16
- .spillpsp ar.unat, 16 // (note that offset is relative to psp+0x10!)
+ .spillsp ar.unat, 16
st8 [sp]=r9,-16 // allocate space for ar.unat and save it
st8 [out1]=loc1,-8 // save ar.pfs, out1=&sigscratch
.body
adds out2=8,sp // out2=&sigscratch->ar_pfs
;;
.fframe 16
- .spillpsp ar.unat, 16 // (note that offset is relative to psp+0x10!)
+ .spillsp ar.unat, 16
st8 [sp]=r9,-16 // allocate space for ar.unat and save it
st8 [out2]=loc1,-8 // save ar.pfs, out2=&sigscratch
.body