+ /*
+ * We iterate from biggest down to smallest classes,
+ * so huge_class_size holds the size of the first huge
+ * class. Any object bigger than or equal to that will
+ * endup in the huge class.
+ */
+ if (pages_per_zspage != 1 && objs_per_zspage != 1 &&
+ !huge_class_size) {
+ huge_class_size = size;
+ /*
+ * The object uses ZS_HANDLE_SIZE bytes to store the
+ * handle. We need to subtract it, because zs_malloc()
+ * unconditionally adds handle size before it performs
+ * size class search - so object may be smaller than
+ * huge class size, yet it still can end up in the huge
+ * class because it grows by ZS_HANDLE_SIZE extra bytes
+ * right before class lookup.
+ */
+ huge_class_size -= (ZS_HANDLE_SIZE - 1);
+ }
+