Input: serio - semaphore to mutex conversion
[GitHub/mt8127/android_kernel_alcatel_ttab.git] / include / linux / gameport.h
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1#ifndef _GAMEPORT_H
2#define _GAMEPORT_H
3
4/*
5 * Copyright (c) 1999-2002 Vojtech Pavlik
6 *
7 * This program is free software; you can redistribute it and/or modify it
8 * under the terms of the GNU General Public License version 2 as published by
9 * the Free Software Foundation.
10 */
11
12#include <asm/io.h>
13#include <linux/list.h>
14#include <linux/device.h>
4e57b681 15#include <linux/timer.h>
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16
17struct gameport {
18
19 void *port_data; /* Private pointer for gameport drivers */
20 char name[32];
21 char phys[32];
22
23 int io;
24 int speed;
25 int fuzz;
26
27 void (*trigger)(struct gameport *);
28 unsigned char (*read)(struct gameport *);
29 int (*cooked_read)(struct gameport *, int *, int *);
30 int (*calibrate)(struct gameport *, int *, int *);
31 int (*open)(struct gameport *, int);
32 void (*close)(struct gameport *);
33
34 struct timer_list poll_timer;
35 unsigned int poll_interval; /* in msecs */
36 spinlock_t timer_lock;
37 unsigned int poll_cnt;
38 void (*poll_handler)(struct gameport *);
39
40 struct gameport *parent, *child;
41
42 struct gameport_driver *drv;
43 struct semaphore drv_sem; /* protects serio->drv so attributes can pin driver */
44
45 struct device dev;
46 unsigned int registered; /* port has been fully registered with driver core */
47
48 struct list_head node;
49};
50#define to_gameport_port(d) container_of(d, struct gameport, dev)
51
52struct gameport_driver {
53
54 void *private;
55 char *description;
56
57 int (*connect)(struct gameport *, struct gameport_driver *drv);
58 int (*reconnect)(struct gameport *);
59 void (*disconnect)(struct gameport *);
60
61 struct device_driver driver;
62
63 unsigned int ignore;
64};
65#define to_gameport_driver(d) container_of(d, struct gameport_driver, driver)
66
67int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode);
68void gameport_close(struct gameport *gameport);
69void gameport_rescan(struct gameport *gameport);
70
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71#if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
72
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73void __gameport_register_port(struct gameport *gameport, struct module *owner);
74static inline void gameport_register_port(struct gameport *gameport)
75{
76 __gameport_register_port(gameport, THIS_MODULE);
77}
78
79void gameport_unregister_port(struct gameport *gameport);
80
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81void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
82 __attribute__ ((format (printf, 2, 3)));
83
84#else
85
86static inline void gameport_register_port(struct gameport *gameport)
87{
88 return;
89}
90
91static inline void gameport_unregister_port(struct gameport *gameport)
92{
93 return;
94}
95
96static inline void gameport_set_phys(struct gameport *gameport,
97 const char *fmt, ...)
98{
99 return;
100}
101
102#endif
103
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104static inline struct gameport *gameport_allocate_port(void)
105{
106 struct gameport *gameport = kcalloc(1, sizeof(struct gameport), GFP_KERNEL);
107
108 return gameport;
109}
110
111static inline void gameport_free_port(struct gameport *gameport)
112{
113 kfree(gameport);
114}
115
116static inline void gameport_set_name(struct gameport *gameport, const char *name)
117{
118 strlcpy(gameport->name, name, sizeof(gameport->name));
119}
120
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121/*
122 * Use the following fucntions to manipulate gameport's per-port
123 * driver-specific data.
124 */
125static inline void *gameport_get_drvdata(struct gameport *gameport)
126{
127 return dev_get_drvdata(&gameport->dev);
128}
129
130static inline void gameport_set_drvdata(struct gameport *gameport, void *data)
131{
132 dev_set_drvdata(&gameport->dev, data);
133}
134
135/*
136 * Use the following fucntions to pin gameport's driver in process context
137 */
138static inline int gameport_pin_driver(struct gameport *gameport)
139{
140 return down_interruptible(&gameport->drv_sem);
141}
142
143static inline void gameport_unpin_driver(struct gameport *gameport)
144{
145 up(&gameport->drv_sem);
146}
147
148void __gameport_register_driver(struct gameport_driver *drv, struct module *owner);
149static inline void gameport_register_driver(struct gameport_driver *drv)
150{
151 __gameport_register_driver(drv, THIS_MODULE);
152}
153
154void gameport_unregister_driver(struct gameport_driver *drv);
155
156#define GAMEPORT_MODE_DISABLED 0
157#define GAMEPORT_MODE_RAW 1
158#define GAMEPORT_MODE_COOKED 2
159
160#define GAMEPORT_ID_VENDOR_ANALOG 0x0001
161#define GAMEPORT_ID_VENDOR_MADCATZ 0x0002
162#define GAMEPORT_ID_VENDOR_LOGITECH 0x0003
163#define GAMEPORT_ID_VENDOR_CREATIVE 0x0004
164#define GAMEPORT_ID_VENDOR_GENIUS 0x0005
165#define GAMEPORT_ID_VENDOR_INTERACT 0x0006
166#define GAMEPORT_ID_VENDOR_MICROSOFT 0x0007
167#define GAMEPORT_ID_VENDOR_THRUSTMASTER 0x0008
168#define GAMEPORT_ID_VENDOR_GRAVIS 0x0009
169#define GAMEPORT_ID_VENDOR_GUILLEMOT 0x000a
170
171static inline void gameport_trigger(struct gameport *gameport)
172{
173 if (gameport->trigger)
174 gameport->trigger(gameport);
175 else
176 outb(0xff, gameport->io);
177}
178
179static inline unsigned char gameport_read(struct gameport *gameport)
180{
181 if (gameport->read)
182 return gameport->read(gameport);
183 else
184 return inb(gameport->io);
185}
186
187static inline int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons)
188{
189 if (gameport->cooked_read)
190 return gameport->cooked_read(gameport, axes, buttons);
191 else
192 return -1;
193}
194
195static inline int gameport_calibrate(struct gameport *gameport, int *axes, int *max)
196{
197 if (gameport->calibrate)
198 return gameport->calibrate(gameport, axes, max);
199 else
200 return -1;
201}
202
203static inline int gameport_time(struct gameport *gameport, int time)
204{
205 return (time * gameport->speed) / 1000;
206}
207
208static inline void gameport_set_poll_handler(struct gameport *gameport, void (*handler)(struct gameport *))
209{
210 gameport->poll_handler = handler;
211}
212
213static inline void gameport_set_poll_interval(struct gameport *gameport, unsigned int msecs)
214{
215 gameport->poll_interval = msecs;
216}
217
218void gameport_start_polling(struct gameport *gameport);
219void gameport_stop_polling(struct gameport *gameport);
220
221#endif