initial commit
[JIRC.git] / node_modules / websocket / lib / WebSocketServer.js
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39c8b14f 1/************************************************************************
2 * Copyright 2010-2011 Worlize Inc.
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 ***********************************************************************/
16
17var extend = require('./utils').extend;
18var util = require('util');
19var EventEmitter = require('events').EventEmitter;
20var WebSocketRequest = require('./WebSocketRequest');
21var Constants = require('./Constants');
22
23var WebSocketServer = function WebSocketServer(config) {
24 this._handlers = {
25 upgrade: this.handleUpgrade.bind(this),
26 requestAccepted: this.handleRequestAccepted.bind(this)
27 };
28 this.connections = [];
29 if (config) {
30 this.mount(config);
31 }
32};
33
34util.inherits(WebSocketServer, EventEmitter);
35
36WebSocketServer.prototype.mount = function(config) {
37 this.config = {
38 // The http server instance to attach to. Required.
39 httpServer: null,
40
41 // 64KiB max frame size.
42 maxReceivedFrameSize: 0x10000,
43
44 // 1MiB max message size, only applicable if
45 // assembleFragments is true
46 maxReceivedMessageSize: 0x100000,
47
48 // Outgoing messages larger than fragmentationThreshold will be
49 // split into multiple fragments.
50 fragmentOutgoingMessages: true,
51
52 // Outgoing frames are fragmented if they exceed this threshold.
53 // Default is 16KiB
54 fragmentationThreshold: 0x4000,
55
56 // If true, the server will automatically send a ping to all
57 // clients every 'keepaliveInterval' milliseconds. The timer is
58 // reset on any received data from the client.
59 keepalive: true,
60
61 // The interval to send keepalive pings to connected clients if the
62 // connection is idle. Any received data will reset the counter.
63 keepaliveInterval: 20000,
64
65 // If true, the server will consider any connection that has not
66 // received any data within the amount of time specified by
67 // 'keepaliveGracePeriod' after a keepalive ping has been sent.
68 // Ignored if keepalive is false.
69 dropConnectionOnKeepaliveTimeout: true,
70
71 // The amount of time to wait after sending a keepalive ping before
72 // closing the connection if the connected peer does not respond.
73 // Ignored if keepalive is false.
74 keepaliveGracePeriod: 10000,
75
76 // If true, fragmented messages will be automatically assembled
77 // and the full message will be emitted via a 'message' event.
78 // If false, each frame will be emitted via a 'frame' event and
79 // the application will be responsible for aggregating multiple
80 // fragmented frames. Single-frame messages will emit a 'message'
81 // event in addition to the 'frame' event.
82 // Most users will want to leave this set to 'true'
83 assembleFragments: true,
84
85 // If this is true, websocket connections will be accepted
86 // regardless of the path and protocol specified by the client.
87 // The protocol accepted will be the first that was requested
88 // by the client. Clients from any origin will be accepted.
89 // This should only be used in the simplest of cases. You should
90 // probably leave this set to 'false' and inspect the request
91 // object to make sure it's acceptable before accepting it.
92 autoAcceptConnections: false,
93
94 // The Nagle Algorithm makes more efficient use of network resources
95 // by introducing a small delay before sending small packets so that
96 // multiple messages can be batched together before going onto the
97 // wire. This however comes at the cost of latency, so the default
98 // is to disable it. If you don't need low latency and are streaming
99 // lots of small messages, you can change this to 'false'
100 disableNagleAlgorithm: true,
101
102 // The number of milliseconds to wait after sending a close frame
103 // for an acknowledgement to come back before giving up and just
104 // closing the socket.
105 closeTimeout: 5000
106 };
107 extend(this.config, config);
108
109 // this.httpServer = httpServer;
110 // if (typeof(pathRegExp) === 'string') {
111 // pathRegExp = new RegExp('^' + pathRegExp + '$');
112 // }
113 // this.pathRegExp = pathRegExp;
114 // this.protocol = protocol;
115 if (this.config.httpServer) {
116 this.config.httpServer.on('upgrade', this._handlers.upgrade);
117 }
118 else {
119 throw new Error("You must specify an httpServer on which to mount the WebSocket server.")
120 }
121};
122
123WebSocketServer.prototype.unmount = function() {
124 this.config.httpServer.removeListener('upgrade', this._handlers.upgrade);
125};
126
127WebSocketServer.prototype.closeAllConnections = function() {
128 this.connections.forEach(function(connection) {
129 connection.close();
130 });
131};
132
133WebSocketServer.prototype.broadcast = function(data) {
134 if (Buffer.isBuffer(data)) {
135 this.broadcastBytes(data);
136 }
137 else if (typeof(data.toString) === 'function') {
138 this.broadcastUTF(data);
139 }
140};
141
142WebSocketServer.prototype.broadcastUTF = function(utfData) {
143 this.connections.forEach(function(connection) {
144 connection.sendUTF(utfData);
145 });
146};
147
148WebSocketServer.prototype.broadcastBytes = function(binaryData) {
149 this.connections.forEach(function(connection) {
150 connection.sendBytes(binaryData);
151 });
152};
153
154WebSocketServer.prototype.shutDown = function() {
155 this.unmount();
156 this.closeAllConnections();
157};
158
159WebSocketServer.prototype.handleUpgrade = function(request, socket, head) {
160 var wsRequest = new WebSocketRequest(socket, request, this.config);
161 try {
162 wsRequest.readHandshake();
163 }
164 catch(e) {
165 wsRequest.reject(
166 e.httpCode ? e.httpCode : 400,
167 e.message,
168 e.headers
169 );
170 if (Constants.DEBUG) {
171 console.error((new Date()) + " WebSocket: Invalid handshake: " + e.message);
172 }
173 return;
174 }
175
176 wsRequest.once('requestAccepted', this._handlers.requestAccepted);
177
178 if (!this.config.autoAcceptConnections && this.listeners('request').length > 0) {
179 this.emit('request', wsRequest);
180 }
181 else if (this.config.autoAcceptConnections) {
182 wsRequest.accept(wsRequest.requestedProtocols[0], wsRequest.origin);
183 }
184 else {
185 wsRequest.reject(404, "No handler is configured to accept the connection.");
186 }
187};
188
189WebSocketServer.prototype.handleRequestAccepted = function(connection) {
190 var self = this;
191 connection.once('close', function(closeReason, description) {
192 self.handleConnectionClose(connection, closeReason, description);
193 });
194 this.connections.push(connection);
195 this.emit('connect', connection);
196};
197
198WebSocketServer.prototype.handleConnectionClose = function(connection, closeReason, description) {
199 var index = this.connections.indexOf(connection);
200 if (index !== -1) {
201 this.connections.splice(index, 1);
202 }
203 this.emit('close', connection, closeReason, description);
204};
205
206module.exports = WebSocketServer;